Searched refs:get_surface_state (Results 1 – 5 of 5) sorted by relevance
56 get_surface_state(struct weston_surface *surface) in get_surface_state() function318 struct pixman_surface_state *ps = get_surface_state(ev->surface); in repaint_region()473 struct pixman_surface_state *ps = get_surface_state(ev->surface); in draw_view()618 struct pixman_surface_state *ps = get_surface_state(es); in pixman_renderer_attach()765 struct pixman_surface_state *ps = get_surface_state(es); in pixman_renderer_surface_set_color()804 struct pixman_surface_state *ps = get_surface_state(surface); in pixman_renderer_surface_get_content_size()823 struct pixman_surface_state *ps = get_surface_state(surface); in pixman_renderer_surface_copy_content()
63 struct pixman_surface_state * get_surface_state(struct weston_surface *surface);
247 struct pixman_surface_state *surface = get_surface_state(ev->surface); in tde_repaint_region()586 struct pixman_surface_state *ps = get_surface_state(es); in tde_render_attach_hook()
90 struct hdi_surface_state * get_surface_state(struct weston_surface *surface) in get_surface_state() function266 auto hss = get_surface_state(surface); in hdi_renderer_attach()430 auto hss = get_surface_state(view->surface); in hdi_renderer_repaint_output_calc_region()583 auto hss = get_surface_state(view->surface); in hdi_renderer_repaint_output()628 auto hss = get_surface_state(view->surface); in hdi_renderer_repaint_output()666 auto hss = get_surface_state(surface); in hdi_renderer_surface_get_content_size()690 auto hss = get_surface_state(surface); in hdi_renderer_surface_copy_content()
253 get_surface_state(struct weston_surface *surface) in get_surface_state() function545 struct gl_surface_state *gs = get_surface_state(ev->surface); in texture_region()766 struct gl_surface_state *gs = get_surface_state(view->surface); in shader_uniforms()861 struct gl_surface_state *gs = get_surface_state(ev->surface); in setup_censor_overrides()902 struct gl_surface_state *gs = get_surface_state(ev->surface); in draw_view()1046 gs = get_surface_state(view->surface); in update_buffer_release_fences()1427 get_surface_state(view->surface); in gl_renderer_repaint_output()1604 struct gl_surface_state *gs = get_surface_state(surface); in gl_renderer_flush_damage()1740 struct gl_surface_state *gs = get_surface_state(es); in gl_renderer_attach_shm()1875 struct gl_surface_state *gs = get_surface_state(es); in gl_renderer_attach_egl()[all …]