Searched refs:gfx_descriptor_states (Results 1 – 2 of 2) sorted by relevance
741 key->exists[i] = ctx->dd->gfx_descriptor_states[i].valid[type]; in populate_zds_key()742 key->state[i] = ctx->dd->gfx_descriptor_states[i].state[type]; in populate_zds_key()1636 if (!ctx->dd->gfx_descriptor_states[i].valid[type]) { in update_descriptor_state()1637 ctx->dd->gfx_descriptor_states[i].state[type] = 0; in update_descriptor_state()1641 … ctx->dd->gfx_descriptor_states[i].state[type] = update_descriptor_stage_state(ctx, i, type); in update_descriptor_state()1642 ctx->dd->gfx_descriptor_states[i].valid[type] = has_usage; in update_descriptor_state()1645 if (ctx->dd->gfx_descriptor_states[i].valid[type]) { in update_descriptor_state()1649 …ctx->dd->descriptor_states[is_compute].state[type] = ctx->dd->gfx_descriptor_states[i].state[type]; in update_descriptor_state()1652 …->dd->descriptor_states[is_compute].state[type] = XXH32(&ctx->dd->gfx_descriptor_states[i].state[t… in update_descriptor_state()1712 ctx->dd->gfx_descriptor_states[shader].valid[type] = false; in zink_context_invalidate_descriptor_state()[all …]
116 …struct zink_descriptor_state gfx_descriptor_states[ZINK_SHADER_COUNT]; // keep incremental hashes … member