Searched refs:gfx_push_valid (Results 1 – 2 of 2) sorted by relevance
126 bool gfx_push_valid[ZINK_SHADER_COUNT]; member
1674 if (!ctx->dd->gfx_push_valid[stage]) { in zink_context_update_descriptor_states()1676 ctx->dd->gfx_push_valid[stage] = true; in zink_context_update_descriptor_states()1706 ctx->dd->gfx_push_valid[shader] = false; in zink_context_invalidate_descriptor_state()