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Searched refs:gfx_push_valid (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_descriptors.h126 bool gfx_push_valid[ZINK_SHADER_COUNT]; member
Dzink_descriptors.c1674 if (!ctx->dd->gfx_push_valid[stage]) { in zink_context_update_descriptor_states()
1676 ctx->dd->gfx_push_valid[stage] = true; in zink_context_update_descriptor_states()
1706 ctx->dd->gfx_push_valid[shader] = false; in zink_context_invalidate_descriptor_state()