Searched refs:glError (Results 1 – 7 of 7) sorted by relevance
291 glw::GLenum glError = gl.getError(); in iterate() local294 if (glError != GL_NO_ERROR) in iterate()296 const char* name = glu::getErrorName(glError); in iterate()
94 GLenum glError = ctx.glGetError(); \95 if(glError != GL_NO_ERROR) { \96 SDL_Log("glGetError() = %i (0x%.8x) at line %i\n", glError, glError, __LINE__); \
3849 GLenum glError; in Run() local3910 glError = glGetError(); in Run()3911 if (glError != GL_INVALID_OPERATION && glError != GL_INVALID_VALUE) in Run()3920 glError = glGetError(); in Run()3921 if (glError != GL_INVALID_OPERATION && glError != GL_INVALID_VALUE) in Run()
755 GLenum glError = glGetError(); in GLVertexIDIntegerTextureDrawArrays_helper() local756 if (glError == err || glError == static_cast<GLenum>(GL_NO_ERROR)) in GLVertexIDIntegerTextureDrawArrays_helper()
1716 #define glError() { \1719 printf("glError: %s caught at %s:%u", \1787 glError();1798 glError();1808 glError();
1706 #define glError() { \1709 printf("glError: %s caught at %s:%u", \1777 glError();1788 glError();1798 glError();
1462 GLenum glError = glGetError(); in GLVertexIDIntegerTextureDrawArrays_helper() local1463 if (glError == err || glError == static_cast<GLenum>(GL_NO_ERROR)) in GLVertexIDIntegerTextureDrawArrays_helper()