Searched refs:glPB (Results 1 – 3 of 3) sorted by relevance
18 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder; in addPathProcessingVarying() local20 SkASSERT(glPB->gpu()->glCaps().shaderCaps()->pathRenderingSupport() && in addPathProcessingVarying()21 glPB->fPrimProc.isPathRendering() && in addPathProcessingVarying()22 !glPB->fPrimProc.willUseGeoShader() && in addPathProcessingVarying()23 !glPB->fPrimProc.numVertexAttributes() && in addPathProcessingVarying()24 !glPB->fPrimProc.numInstanceAttributes()); in addPathProcessingVarying()
134 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder; in glGpu() local135 return glPB->gpu(); in glGpu()
144 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder; in glGpu() local145 return glPB->gpu(); in glGpu()