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Searched refs:gl_BaseVertex (Results 1 – 25 of 32) sorted by relevance

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/third_party/mesa3d/src/compiler/glsl/
Dlower_vertex_id.cpp50 gl_BaseVertex(NULL), main_sig(main_sig), ir_list(ir_list) in lower_vertex_id_visitor()
57 gl_BaseVertex = var; in lower_vertex_id_visitor()
70 ir_variable *gl_BaseVertex; member in __anonc90023130111::lower_vertex_id_visitor
102 if (gl_BaseVertex == NULL) { in visit()
103 gl_BaseVertex = new(mem_ctx) ir_variable(int_t, "gl_BaseVertex", in visit()
105 gl_BaseVertex->data.how_declared = ir_var_hidden; in visit()
106 gl_BaseVertex->data.read_only = true; in visit()
107 gl_BaseVertex->data.location = SYSTEM_VALUE_BASE_VERTEX; in visit()
108 gl_BaseVertex->data.explicit_location = true; in visit()
109 gl_BaseVertex->data.explicit_index = 0; in visit()
[all …]
/third_party/glslang/Test/baseResults/
Dspv.460.vert.out15 Name 10 "gl_BaseVertex"
20 Decorate 10(gl_BaseVertex) BuiltIn BaseVertex
30 10(gl_BaseVertex): 9(ptr) Variable Input
38 11: 6(int) Load 10(gl_BaseVertex)
D450.vert.out14 ERROR: 0:41: 'gl_BaseVertex' : undeclared identifier
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/desktop-only/vert/
Dshader-draw-parameters.desktop.vert11 vertex main0_out main0(uint gl_BaseVertex [[base_vertex]], uint gl_BaseInstance [[base_instance]])
14 out.gl_Position = float4(float(int(gl_BaseVertex)), float(int(gl_BaseInstance)), 0.0, 1.0);
Dshader-draw-parameters.desktop.for-tess.vert16 uint gl_BaseVertex = spvDispatchBase.x;
18 out.gl_Position = float4(float(int(gl_BaseVertex)), float(int(gl_BaseInstance)), 0.0, 1.0);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/desktop-only/vert/
Dshader-draw-parameters.desktop.vert11 vertex main0_out main0(uint gl_BaseVertex [[base_vertex]], uint gl_BaseInstance [[base_instance]])
14 out.gl_Position = float4(float(int(gl_BaseVertex)), float(int(gl_BaseInstance)), 0.0, 1.0);
Dshader-draw-parameters.desktop.for-tess.vert16 uint gl_BaseVertex = spvDispatchBase.x;
18 out.gl_Position = float4(float(int(gl_BaseVertex)), float(int(gl_BaseInstance)), 0.0, 1.0);
/third_party/skia/third_party/externals/angle2/extensions/
DANGLE_base_vertex_base_instance_shader_builtin.txt43 <gl_BaseVertex> and <gl_BaseInstance> builtins are added to the shading language.
45 read by the vertex shader as <gl_BaseVertex>. For non *BaseVertex* calls,
46 the value of <gl_BaseVertex> is 0.
86 <gl_BaseVertex>. This value is also added to the <gl_VertexID>.
DANGLE_base_vertex_base_instance.txt49 vertex shader builtins <gl_BaseVertex> and <gl_BaseInstance> exposed by
221 3 11/19/21 Shrek Shao Decouple gl_BaseVertex/gl_BaseInstance.
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vert/
Dleaf-function.capture.vert23 …stant UBO& _18 [[buffer(0)]], uint gl_VertexIndex [[vertex_id]], uint gl_BaseVertex [[base_vertex]…
25 …vOut[(gl_InstanceIndex - gl_BaseInstance) * spvIndirectParams[0] + gl_VertexIndex - gl_BaseVertex];
Dbasic.capture.vert23 …stant UBO& _16 [[buffer(0)]], uint gl_VertexIndex [[vertex_id]], uint gl_BaseVertex [[base_vertex]…
25 …vOut[(gl_InstanceIndex - gl_BaseInstance) * spvIndirectParams[0] + gl_VertexIndex - gl_BaseVertex];
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vert/
Dbasic.capture.vert23 …stant UBO& _16 [[buffer(0)]], uint gl_VertexIndex [[vertex_id]], uint gl_BaseVertex [[base_vertex]…
25 …vOut[(gl_InstanceIndex - gl_BaseInstance) * spvIndirectParams[0] + gl_VertexIndex - gl_BaseVertex];
Dleaf-function.capture.vert32 …tant UBO& v_18 [[buffer(0)]], uint gl_VertexIndex [[vertex_id]], uint gl_BaseVertex [[base_vertex]…
34 …vOut[(gl_InstanceIndex - gl_BaseInstance) * spvIndirectParams[0] + gl_VertexIndex - gl_BaseVertex];
/third_party/flutter/skia/third_party/externals/angle2/extensions/
DANGLE_base_vertex_base_instance.txt49 vertex shader builtins <gl_BaseVertex> and <gl_BaseInstance> exposed by
65 Additionally, <gl_BaseVertex> and <gl_BaseInstance> builtins are added
68 read by the vertex shader as <gl_BaseVertex>. For non *BaseVertex* calls,
69 the value of <gl_BaseVertex> is 0.
172 <gl_BaseVertex>. This value is also added to the <gl_VertexID>.
/third_party/glslang/Test/
Dspv.460.vert5 int a = gl_BaseVertex + gl_BaseInstance + gl_DrawID;
D450.vert41 int a = gl_BaseVertex + gl_BaseInstance + gl_DrawID; // ERROR, need 4.6
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/desktop-only/vert/
Dshader-draw-parameters.desktop.for-tess.vert10 gl_Position = vec4(gl_BaseVertex, gl_BaseInstance, 0, 1);
Dshader-draw-parameters.desktop.vert10 gl_Position = vec4(gl_BaseVertex, gl_BaseInstance, 0, 1);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/desktop-only/vert/
Dshader-draw-parameters.desktop.vk.vert.vk5 gl_Position = vec4(float(gl_BaseVertex), float(gl_BaseInstance), float(gl_DrawID), 1.0);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/desktop-only/vert/
Dshader-draw-parameters.desktop.vk.vert.vk5 gl_Position = vec4(float(gl_BaseVertex), float(gl_BaseInstance), float(gl_DrawID), 1.0);
/third_party/skia/third_party/externals/spirv-cross/shaders/desktop-only/vert/
Dshader-draw-parameters.desktop.vk.vert10 gl_Position = vec4(gl_BaseVertex, gl_BaseInstance, gl_DrawID, 1);
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/
DEmulateMultiDrawShaderBuiltins.cpp66 TIntermSymbol *baseVertexRef = new TIntermSymbol(BuiltInVariable::gl_BaseVertex()); in visitSymbol()
86 if (&node->variable() == BuiltInVariable::gl_BaseVertex()) in visitSymbol()
/third_party/flutter/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/
DEmulateMultiDrawShaderBuiltins.cpp68 if (&node->variable() == BuiltInVariable::gl_BaseVertex()) in visitSymbol()
/third_party/flutter/skia/third_party/externals/angle2/src/compiler/translator/tree_util/
DBuiltIn_autogen.h1312 static constexpr const TSymbolUniqueId gl_BaseVertex = TSymbolUniqueId(1016); variable
1337 const TVariable *gl_BaseVertex();
/third_party/mesa3d/docs/relnotes/
D18.2.0.rst86 - gl_BaseVertex should always be zero when the draw command has no

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