Searched refs:gl_light_uniforms (Results 1 – 14 of 14) sorted by relevance
/third_party/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv10_state_tnl.c | 241 nv10_get_spot_coeff(struct gl_light *l, struct gl_light_uniforms *lu, float k[7]) in nv10_get_spot_coeff() 287 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_light_source() 354 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_material_ambient() 378 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_material_diffuse() 398 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv10_emit_material_specular()
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D | nv20_state_tnl.c | 203 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_light_source() 271 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_material_ambient() 296 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_material_diffuse() 317 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in nv20_emit_material_specular()
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D | nv10_driver.h | 167 nv10_get_spot_coeff(struct gl_light *l, struct gl_light_uniforms *lu, float k[7]);
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/third_party/mesa3d/src/mesa/main/ |
D | light.c | 107 struct gl_light_uniforms *lu = &ctx->Light.LightSource[lnum]; in _mesa_light() 692 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() 703 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() 728 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() 739 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() 751 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() 762 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in _mesa_update_material() 1046 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in compute_light_positions() 1210 init_light( struct gl_light *l, struct gl_light_uniforms *lu, GLuint n ) in init_light()
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D | mtypes.h | 560 struct gl_light_uniforms { struct 586 struct gl_light_uniforms LightSource[MAX_LIGHTS]; argument 587 GLfloat LightSourceData[(sizeof(struct gl_light_uniforms) / 4) * MAX_LIGHTS];
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D | rastpos.c | 160 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in shade_rastpos()
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D | ffvertex_prog.c | 192 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in make_state_key()
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D | attrib.c | 961 const struct gl_light_uniforms *lu = &attr->Light.LightSource[i]; in _mesa_PopAttrib()
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/third_party/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 123 STATIC_ASSERT(sizeof(struct gl_light_uniforms) == 29 * 4); in fetch_state() 180 STATIC_ASSERT(offsetof(struct gl_light_uniforms, Ambient) + 16 == in fetch_state() 181 offsetof(struct gl_light_uniforms, Diffuse)); in fetch_state() 182 STATIC_ASSERT(offsetof(struct gl_light_uniforms, Diffuse) + 16 == in fetch_state() 183 offsetof(struct gl_light_uniforms, Specular)); in fetch_state() 1495 sizeof(struct gl_light_uniforms) / 4 + in _mesa_optimize_state_parameters()
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/third_party/mesa3d/src/mesa/tnl/ |
D | t_vb_lighttmp.h | 113 struct gl_light_uniforms *lu = &ctx->Light.LightSource[l]; in TAG() 293 struct gl_light_uniforms *lu = &ctx->Light.LightSource[l]; in TAG()
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/third_party/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state.c | 683 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light_colors() 898 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light() 924 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in radeonLightfv()
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D | radeon_state_init.c | 875 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in radeonInitState()
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/third_party/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_state.c | 869 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light_colors() 1121 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in update_light() 1147 struct gl_light_uniforms *lu = &ctx->Light.LightSource[p]; in r200Lightfv()
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D | r200_state_init.c | 1221 struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; in r200InitState()
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