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Searched refs:gl_vtable (Results 1 – 25 of 57) sorted by relevance

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/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/
Dgstglshader.c211 const GstGLFuncs *gl = shader->context->gl_vtable; in _get_uniform_location()
461 if (shader->context->gl_vtable->IsProgram) in gst_gl_shader_detach_unlocked()
462 g_assert (shader->context->gl_vtable->IsProgram (shader-> in gst_gl_shader_detach_unlocked()
464 if (shader->context->gl_vtable->IsShader) in gst_gl_shader_detach_unlocked()
465 g_assert (shader->context->gl_vtable->IsShader (stage_handle)); in gst_gl_shader_detach_unlocked()
548 if (shader->context->gl_vtable->IsProgram) in gst_gl_shader_attach_unlocked()
549 g_assert (shader->context->gl_vtable->IsProgram (shader-> in gst_gl_shader_attach_unlocked()
551 if (shader->context->gl_vtable->IsShader) in gst_gl_shader_attach_unlocked()
552 g_assert (shader->context->gl_vtable->IsShader (stage_handle)); in gst_gl_shader_attach_unlocked()
655 gl = shader->context->gl_vtable; in gst_gl_shader_link()
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Dgstglquery.c110 return gl_query_type != 0 && context->gl_vtable->GenQueries != NULL; in _context_supports_query_type()
141 gl = context->gl_vtable; in gst_gl_query_init()
181 gl = query->context->gl_vtable; in gst_gl_query_unset()
257 gl = query->context->gl_vtable; in gst_gl_query_start()
286 gl = query->context->gl_vtable; in gst_gl_query_end()
315 gl = query->context->gl_vtable; in gst_gl_query_counter()
339 gl = query->context->gl_vtable; in gst_gl_query_result()
Dgstglframebuffer.c142 const GstGLFuncs *gl = context->gl_vtable; in _delete_fbo_gl()
190 gl = context->gl_vtable; in gst_gl_framebuffer_new()
293 gl = fb->context->gl_vtable; in gst_gl_framebuffer_draw_to_texture()
337 gl = fb->context->gl_vtable; in gst_gl_framebuffer_bind()
357 gl = context->gl_vtable; in gst_gl_context_clear_framebuffer()
426 const GstGLFuncs *gl = fb->context->gl_vtable; in _attach_gl_memory()
443 const GstGLFuncs *gl = fb->context->gl_vtable; in _attach_renderbuffer()
556 ret = context->gl_vtable->CheckFramebufferStatus (fbo_target); in gst_gl_context_check_framebuffer_status()
Dgstglbuffer.c56 #define HAVE_BUFFER_STORAGE(context) (context->gl_vtable->BufferStorage != NULL)
94 const GstGLFuncs *gl = gl_mem->mem.context->gl_vtable; in _gl_buffer_create()
178 const GstGLFuncs *gl = mem->mem.context->gl_vtable; in gst_gl_buffer_cpu_access()
240 const GstGLFuncs *gl = mem->mem.context->gl_vtable; in gst_gl_buffer_upload_cpu_write()
285 const GstGLFuncs *gl = mem->mem.context->gl_vtable; in _gl_buffer_map()
303 const GstGLFuncs *gl = mem->mem.context->gl_vtable; in _gl_buffer_unmap()
343 const GstGLFuncs *gl = src->mem.context->gl_vtable; in gst_gl_buffer_copy_buffer_sub_data()
420 const GstGLFuncs *gl = mem->mem.context->gl_vtable; in _gl_buffer_destroy()
Dgstglsyncmeta.c59 const GstGLFuncs *gl = context->gl_vtable; in _default_set_sync_gl()
78 const GstGLFuncs *gl = context->gl_vtable; in _default_wait_gl()
89 const GstGLFuncs *gl = context->gl_vtable; in _default_wait_cpu_gl()
118 const GstGLFuncs *gl = context->gl_vtable; in _default_free_gl()
Dgstgloverlaycompositor.c104 const GstGLFuncs *gl = context->gl_vtable; in gst_gl_composition_overlay_init_vertex_buffer()
164 const GstGLFuncs *gl = context->gl_vtable; in gst_gl_composition_overlay_free_vertex_buffer()
192 const GstGLFuncs *gl = overlay->context->gl_vtable; in gst_gl_composition_overlay_bind_vertex_buffer()
357 } else if (!overlay->context->gl_vtable->BlendFuncSeparate) { in gst_gl_composition_overlay_upload()
428 const GstGLFuncs *gl = overlay->context->gl_vtable; in gst_gl_composition_overlay_draw()
710 const GstGLFuncs *gl = compositor->context->gl_vtable; in gst_gl_overlay_compositor_draw_overlays()
Dgstglfilter.c211 const GstGLFuncs *gl = context->gl_vtable; in gst_gl_filter_gl_stop()
843 if (context->gl_vtable->FenceSync) in gst_gl_filter_propose_allocation()
1109 GstGLFuncs *gl = context->gl_vtable; in _draw_with_shader_cb()
1179 const GstGLFuncs *gl = context->gl_vtable; in _bind_buffer()
1202 const GstGLFuncs *gl = context->gl_vtable; in _unbind_buffer()
1226 GstGLFuncs *gl = context->gl_vtable; in gst_gl_filter_draw_fullscreen_quad()
Dgstglsl.c626 GstGLFuncs *gl = context->gl_vtable; in _gst_glsl_funcs_fill()
962 return es2 && context->gl_vtable->GetShaderPrecisionFormat; in gst_gl_context_supports_precision()
989 context->gl_vtable->GetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_HIGH_FLOAT, in gst_gl_context_supports_precision_highp()
991 context->gl_vtable->GetShaderPrecisionFormat (GL_FRAGMENT_SHADER, in gst_gl_context_supports_precision_highp()
Dgstglcontext.c292 context->gl_vtable = g_slice_alloc0 (sizeof (GstGLFuncs)); in gst_gl_context_init()
736 if (context->gl_vtable) { in gst_gl_context_finalize()
737 g_slice_free (GstGLFuncs, context->gl_vtable); in gst_gl_context_finalize()
738 context->gl_vtable = NULL; in gst_gl_context_finalize()
1105 gl = context->gl_vtable; in _create_context_info()
1187 const GstGLFuncs *gl = context->gl_vtable; in _build_extension_string()
1479 gl = context->gl_vtable; in gst_gl_context_fill_info()
/third_party/gstreamer/gstplugins_base/tests/check/libs/
Dgstglcontext.c107 GstGLFuncs *gl = context->gl_vtable; in deinit()
120 GstGLFuncs *gl = context->gl_vtable; in clear_tex()
143 const GstGLFuncs *gl = context->gl_vtable; in _bind_buffer()
163 const GstGLFuncs *gl = context->gl_vtable; in _unbind_buffer()
176 const GstGLFuncs *gl = context->gl_vtable; in init_blit()
212 const GstGLFuncs *gl = context->gl_vtable; in deinit_blit()
231 const GstGLFuncs *gl = context->gl_vtable; in blit_tex()
346 fail_if (wrapped_context->gl_vtable->TexImage2D != NULL); in check_wrapped()
350 fail_if (wrapped_context->gl_vtable->TexImage2D == NULL); in check_wrapped()
Dgstglupload.c93 GLuint error = context->gl_vtable->GetError (); in _check_gl_error()
115 const GstGLFuncs *gl = context->gl_vtable; in _bind_buffer()
135 const GstGLFuncs *gl = context->gl_vtable; in _unbind_buffer()
147 const GstGLFuncs *gl = context->gl_vtable; in init()
207 const GstGLFuncs *gl = context->gl_vtable; in deinit()
232 const GstGLFuncs *gl = context->gl_vtable; in blit_tex()
/third_party/gstreamer/gstplugins_base/ext/gl/
Dgstglfiltercube.c285 const GstGLFuncs *gl = base_filter->context->gl_vtable; in gst_gl_filter_cube_gl_stop()
402 const GstGLFuncs *gl = GST_GL_BASE_FILTER (cube_filter)->context->gl_vtable; in _bind_buffer()
428 const GstGLFuncs *gl = GST_GL_BASE_FILTER (cube_filter)->context->gl_vtable; in _unbind_buffer()
442 GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; in _callback()
Dgstglfilterglass.c273 GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; in gst_gl_filter_glass_draw_background_gradient()
314 GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; in gst_gl_filter_glass_draw_video_plane()
365 GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; in gst_gl_filter_glass_callback()
Dgstglmosaic.c253 const GstGLFuncs *gl = context->gl_vtable; in _bind_buffer()
275 const GstGLFuncs *gl = context->gl_vtable; in _unbind_buffer()
290 GstGLFuncs *gl = GST_GL_BASE_MIXER (mixer)->context->gl_vtable; in gst_gl_mosaic_callback()
Dgstgldifferencematte.c351 const GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; in gst_gl_differencematte_diff()
376 const GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; in gst_gl_differencematte_hblur()
400 const GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; in gst_gl_differencematte_vblur()
424 const GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; in gst_gl_differencematte_interp()
Dcaopengllayersink.m773 if (ca_sink->context->gl_vtable->FenceSync)
810 const GstGLFuncs *gl = ca_sink->context->gl_vtable;
830 const GstGLFuncs *gl = ca_sink->context->gl_vtable;
843 const GstGLFuncs *gl = ca_sink->context->gl_vtable;
890 const GstGLFuncs *gl = ca_sink->context->gl_vtable;
919 const GstGLFuncs *gl = ca_sink->context->gl_vtable;
964 gl = ca_sink->context->gl_vtable;
Dgltestsrc.c129 const GstGLFuncs *gl = context->gl_vtable; in _bind_buffer()
155 const GstGLFuncs *gl = context->gl_vtable; in _unbind_buffer()
173 const GstGLFuncs *gl = context->gl_vtable; in _src_shader_init()
213 gl = src->base.context->gl_vtable; in _src_shader_fill_bound_fbo()
238 const GstGLFuncs *gl = src->base.context->gl_vtable; in _src_shader_deinit()
614 const GstGLFuncs *gl = src->base.context->gl_vtable; in _src_uni_color_fill_bound_fbo()
Dgstglvideomixer.c845 context->gl_vtable->DeleteBuffers (1, pBuffer); in _del_buffer()
1162 const GstGLFuncs *gl = GST_GL_BASE_MIXER (agg)->context->gl_vtable; in _reset_pad_gl()
1176 const GstGLFuncs *gl = GST_GL_BASE_MIXER (video_mixer)->context->gl_vtable; in _reset_gl()
1269 const GstGLFuncs *gl = GST_GL_BASE_MIXER (mixer)->context->gl_vtable; in _init_vbo_indices()
1283 const GstGLFuncs *gl = GST_GL_BASE_MIXER (mixer)->context->gl_vtable; in _draw_checker_background()
1347 const GstGLFuncs *gl = GST_GL_BASE_MIXER (mixer)->context->gl_vtable; in _draw_background()
1431 const GstGLFuncs *gl = GST_GL_BASE_MIXER (video_mixer)->context->gl_vtable; in _set_blend_state()
1496 GstGLFuncs *gl = GST_GL_BASE_MIXER (mixer)->context->gl_vtable; in gst_gl_video_mixer_callback()
/third_party/gstreamer/gstplugins_good/ext/gtk/
Dgtkgstglwidget.c91 const GstGLFuncs *gl = priv->context->gl_vtable; in gtk_gst_gl_widget_bind_buffer()
111 const GstGLFuncs *gl = priv->context->gl_vtable; in gtk_gst_gl_widget_unbind_buffer()
123 const GstGLFuncs *gl = priv->context->gl_vtable; in gtk_gst_gl_widget_init_redisplay()
229 const GstGLFuncs *gl = priv->context->gl_vtable; in _redraw_texture()
316 const GstGLFuncs *gl = context->gl_vtable; in _draw_black()
401 const GstGLFuncs *gl = priv->other_context->gl_vtable; in _reset_gl()
/third_party/gstreamer/gstplugins_good/ext/qt/
Dqtwindow.cc194 gl = context->gl_vtable; in afterRendering()
293 gl = this->priv->other_context->gl_vtable; in onSceneGraphInitialized()
313 gl = this->priv->other_context->gl_vtable; in onSceneGraphInvalidated()
/third_party/gstreamer/gstplugins_bad/sys/applemedia/
Diosurfaceglmemory.c49 const GstGLFuncs *gl = context->gl_vtable; in _io_surface_gl_memory_create()
213 GstGLFuncs *gl = context->gl_vtable; in _io_surface_gl_memory_set_surface()
/third_party/gstreamer/gstplugins_base/tests/examples/gl/sdl/
Dsdlshare.c155 const GstGLFuncs *gl = sdl_context->gl_vtable; in InitGL()
267 const GstGLFuncs *gl = sdl_context->gl_vtable; in DeinitGL()
288 const GstGLFuncs *gl = sdl_context->gl_vtable; in DrawGLScene()
/third_party/gstreamer/gstplugins_base/ext/gl/effects/
Dgstgleffectglow.c32 const GstGLFuncs *gl = GST_GL_BASE_FILTER (effects)->context->gl_vtable; in gst_gl_effects_glow()
Dgstgleffectrgbtocurve.c34 const GstGLFuncs *gl = context->gl_vtable; in gst_gl_effects_rgb_to_curve()
Dgstgleffectlumatocurve.c34 const GstGLFuncs *gl = context->gl_vtable; in gst_gl_effects_luma_to_curve()

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