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Searched refs:gles3Context (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp114 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) …
214 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext…
245 void TextureCubeArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext… in verifyTexture() argument
249 deUint32 shaderIDgles = gles3Context.createProgram(&shader); in verifyTexture()
257 … ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(&gles3Context); in verifyTexture()
290 …tx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(&gles3Context); in verifyTexture()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp160 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) …
197 …sglr::GLContext gles3Context (renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, widt… in iterate() local
204 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles3Context); in iterate()
212 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles3Context); in iterate()
221 gles3Context.enableLogging(0); in iterate()
224 verifyTexture(gles3Context, refContext); in iterate()
256 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
279 void Texture2DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refCo… in verifyTexture() argument
282 deUint32 shaderIDgles = gles3Context.createProgram(&shader); in verifyTexture()
290 … ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(&gles3Context); in verifyTexture()
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