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Searched refs:grD3DResourceState (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DTextureResource.h48 sk_sp<GrD3DResourceState> grD3DResourceState() const { return fState; } in grD3DResourceState() function
DGrD3DTexture.cpp151 return GrBackendTexture(this->width(), this->height(), fInfo, this->grD3DResourceState()); in getBackendTexture()
DGrD3DRenderTarget.cpp177 return GrBackendRenderTarget(this->width(), this->height(), fInfo, this->grD3DResourceState()); in getBackendRenderTarget()
DGrD3DOpsRenderPass.cpp316 SkASSERT(d3dRT->grD3DResourceState()->getResourceState() == D3D12_RESOURCE_STATE_RENDER_TARGET); in onClear()