Searched refs:gradShader (Results 1 – 7 of 7) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fFboStencilbufferTests.cpp | 70 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); in render() local 73 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 114 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() 164 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); in render() local 167 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 211 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
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D | es3fFboDepthbufferTests.cpp | 72 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); in render() local 74 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 79 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); in render()
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D | es3fFboInvalidateTests.cpp | 219 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); in render() local 223 deUint32 gradShaderID= getCurrentContext()->createProgram(&gradShader); in render() 256 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() 367 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); in render() local 371 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 381 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() 583 GradientShader gradShader (getFragmentOutputType(colorFmt)); in render() local 585 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 628 …gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.val… in render() 947 GradientShader gradShader (getFragmentOutputType(colorFmt)); in render() local [all …]
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D | es3fFramebufferBlitTests.cpp | 75 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); in render() local 77 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 86 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() 484 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); in render() local 490 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 500 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render() 634 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); in render() local 636 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 644 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
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D | es3fFboMultisampleTests.cpp | 87 GradientShader gradShader (getFragmentOutputType(colorFmt)); in render() local 89 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 137 …gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.val… in render()
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D | es3fFboColorbufferTests.cpp | 750 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); in render() local 752 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render() 758 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); in render()
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/third_party/skia/gm/ |
D | complexclip.cpp | 390 auto gradShader = SkGradientShader::MakeRadial({0.5f * img->width(), 0.5f * img->height()}, in __anon0586082d0302() local 404 canvas->clipShader(config.fOrder == kClipImageFirst ? imgShader : gradShader); in __anon0586082d0302() 412 canvas->clipShader(config.fOrder == kClipImageFirst ? gradShader : imgShader); in __anon0586082d0302()
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