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Searched refs:gradShader (Results 1 – 7 of 7) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp70 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); in render() local
73 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
114 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
164 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); in render() local
167 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
211 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
Des3fFboDepthbufferTests.cpp72 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); in render() local
74 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
79 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); in render()
Des3fFboInvalidateTests.cpp219 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); in render() local
223 deUint32 gradShaderID= getCurrentContext()->createProgram(&gradShader); in render()
256 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
367 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); in render() local
371 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
381 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
583 GradientShader gradShader (getFragmentOutputType(colorFmt)); in render() local
585 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
628gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.val… in render()
947 GradientShader gradShader (getFragmentOutputType(colorFmt)); in render() local
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Des3fFramebufferBlitTests.cpp75 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); in render() local
77 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
86 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
484 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); in render() local
490 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
500 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
634 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); in render() local
636 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
644 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
Des3fFboMultisampleTests.cpp87 GradientShader gradShader (getFragmentOutputType(colorFmt)); in render() local
89 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
137gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.val… in render()
Des3fFboColorbufferTests.cpp750 GradientShader gradShader (glu::TYPE_FLOAT_VEC4); in render() local
752 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
758 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); in render()
/third_party/skia/gm/
Dcomplexclip.cpp390 auto gradShader = SkGradientShader::MakeRadial({0.5f * img->width(), 0.5f * img->height()}, in __anon0586082d0302() local
404 canvas->clipShader(config.fOrder == kClipImageFirst ? imgShader : gradShader); in __anon0586082d0302()
412 canvas->clipShader(config.fOrder == kClipImageFirst ? gradShader : imgShader); in __anon0586082d0302()