Searched refs:gs_bin (Results 1 – 10 of 10) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/v3d/ |
D | v3dx_draw.c | 363 struct v3d_compiled_shader *gs_bin, in v3d_emit_gs_state_record() argument 370 cl_address(v3d_resource(gs_bin->resource)->bo, in v3d_emit_gs_state_record() 371 gs_bin->offset); in v3d_emit_gs_state_record() 373 gs_bin->prog_data.gs->base.threads == 4; in v3d_emit_gs_state_record() 375 gs_bin->prog_data.gs->base.single_seg; in v3d_emit_gs_state_record() 499 if (v3d->prog.gs_bin) { in v3d_emit_gl_shader_state() 500 gs_bin_uniforms = v3d_write_uniforms(v3d, job, v3d->prog.gs_bin, in v3d_emit_gl_shader_state() 514 if (v3d->prog.gs_bin) { in v3d_emit_gl_shader_state() 516 v3d->prog.gs_bin->prog_data.gs->base.tmu_dirty_rcl; in v3d_emit_gl_shader_state() 563 v3d->prog.gs ? v3d->prog.gs_bin->prog_data.gs : NULL, in v3d_emit_gl_shader_state() [all …]
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D | v3d_program.c | 654 v3d->prog.gs_bin = NULL; in v3d_update_compiled_gs() 698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs() local 700 if (gs_bin != old_gs) { in v3d_update_compiled_gs() 701 v3d->prog.gs_bin = gs_bin; in v3d_update_compiled_gs() 806 key->num_used_outputs = v3d->prog.gs_bin->prog_data.gs->num_inputs; in v3d_update_compiled_vs() 808 sizeof(v3d->prog.gs_bin->prog_data.gs->input_slots)); in v3d_update_compiled_vs() 809 memcpy(key->used_outputs, v3d->prog.gs_bin->prog_data.gs->input_slots, in v3d_update_compiled_vs()
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D | v3d_context.h | 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; member
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/third_party/mesa3d/src/broadcom/vulkan/ |
D | v3dv_pipeline.c | 127 destroy_pipeline_stage(device, pipeline->gs_bin, pAllocator); in pipeline_free_stages() 134 pipeline->gs_bin = NULL; in pipeline_free_stages() 1937 assert(pipeline->gs_bin != NULL); in pipeline_compile_geometry_shader() 1938 if (pipeline->gs_bin->nir == NULL) { in pipeline_compile_geometry_shader() 1940 pipeline->gs_bin->nir = nir_shader_clone(NULL, pipeline->gs->nir); in pipeline_compile_geometry_shader() 1952 pipeline_populate_v3d_gs_key(&key, pCreateInfo, pipeline->gs_bin); in pipeline_compile_geometry_shader() 1954 pipeline_compile_shader_variant(pipeline->gs_bin, &key.base, sizeof(key), in pipeline_compile_geometry_shader() 2188 pipeline->gs_bin->feedback.duration; in write_creation_feedback() 2359 pipeline->gs_bin = in pipeline_add_multiview_gs() 2361 if (pipeline->gs_bin == NULL) in pipeline_add_multiview_gs() [all …]
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D | v3dvx_cmd_buffer.c | 1689 struct v3dv_shader_variant *gs_bin, in emit_gs_shader_state_record() argument 1696 v3dv_cl_address(assembly_bo, gs_bin->assembly_offset); in emit_gs_shader_state_record() 1698 gs_bin->prog_data.gs->base.threads == 4; in emit_gs_shader_state_record() 1700 gs_bin->prog_data.gs->base.single_seg; in emit_gs_shader_state_record() 1868 cmd_buffer->state.uniforms.gs_bin, in v3dX()
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D | v3dv_private.h | 1149 struct v3dv_cl_reloc gs_bin; member 1756 struct v3dv_pipeline_stage *gs_bin; member
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D | v3dv_cmd_buffer.c | 2196 cmd_buffer->state.uniforms.gs_bin = in update_gfx_uniform_state()
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/third_party/mesa3d/src/intel/vulkan/ |
D | genX_pipeline.c | 1995 const struct anv_shader_bin *gs_bin = local 2008 gs.KernelStartPointer = gs_bin->kernel.offset; 2014 gs.SamplerCount = GFX_VER == 11 ? 0 : get_sampler_count(gs_bin); 2015 gs.BindingTableEntryCount = gs_bin->bind_map.surface_count; 2054 get_scratch_surf(&pipeline->base, MESA_SHADER_GEOMETRY, gs_bin); 2056 gs.PerThreadScratchSpace = get_scratch_space(gs_bin); 2058 get_scratch_address(&pipeline->base, MESA_SHADER_GEOMETRY, gs_bin);
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/third_party/mesa3d/src/broadcom/compiler/ |
D | vir.c | 2136 struct v3d_gs_prog_data *gs_bin, in v3d_compute_vpm_config() argument 2142 assert((gs != NULL) == (gs_bin != NULL)); in v3d_compute_vpm_config() 2153 if (!compute_vpm_config_gs(devinfo, vs_bin, gs_bin, vpm_cfg_bin)) in v3d_compute_vpm_config()
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D | v3d_compiler.h | 997 struct v3d_gs_prog_data *gs_bin,
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