Searched refs:gs_prolog (Results 1 – 4 of 4) sorted by relevance
1201 LLVMValueRef gs_prolog = NULL; in si_llvm_compile_shader() local1207 gs_prolog_key.gs_prolog.states = shader->key.part.gs.prolog; in si_llvm_compile_shader()1208 gs_prolog_key.gs_prolog.as_ngg = shader->key.as_ngg; in si_llvm_compile_shader()1210 gs_prolog = ctx.main_fn; in si_llvm_compile_shader()1252 parts[next_first_part = num_parts++] = gs_prolog; in si_llvm_compile_shader()1263 prolog_key.gs_prolog.states = shader->key.part.gs.prolog; in si_llvm_compile_shader()
597 } gs_prolog; member
1576 shader.key.as_ngg = key->gs_prolog.as_ngg; in si_get_shader_part()1699 prolog_key.gs_prolog.states = shader->key.part.gs.prolog; in si_shader_select_gs_parts()1700 prolog_key.gs_prolog.as_ngg = shader->key.as_ngg; in si_shader_select_gs_parts()
598 if (key->gs_prolog.states.tri_strip_adj_fix) { in si_llvm_build_gs_prolog()