/third_party/mesa3d/src/gallium/drivers/r600/sfn/ |
D | sfn_shader_tess_eval.cpp | 7 const r600_shader_key& key, r600_shader *gs_shader, in TEvalShaderFromNir() argument 17 m_export_processor.reset(new VertexStageExportForGS(*this, gs_shader)); in TEvalShaderFromNir()
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D | sfn_nir.cpp | 90 struct r600_shader* gs_shader, enum chip_class _chip_class) in lower() argument 98 impl.reset(new VertexShaderFromNir(pipe_shader, *sel, key, gs_shader, chip_class)); in lower() 106 impl.reset(new TEvalShaderFromNir(pipe_shader, *sel, key, gs_shader, chip_class)); in lower() 975 struct r600_shader* gs_shader = nullptr; in r600_shader_from_nir() local 976 if (rctx->gs_shader) in r600_shader_from_nir() 977 gs_shader = &rctx->gs_shader->current->shader; in r600_shader_from_nir() 980 bool r = convert.lower(sh, pipeshader, sel, *key, gs_shader, rscreen->b.chip_class); in r600_shader_from_nir()
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D | sfn_shader_vertex.cpp | 43 struct r600_shader* gs_shader, in VertexShaderFromNir() argument 65 m_export_processor.reset(new VertexStageExportForGS(*this, gs_shader)); in VertexShaderFromNir()
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D | sfn_shader_tess_eval.h | 13 const r600_shader_key& key, r600_shader *gs_shader,
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D | sfn_shader_vertex.h | 39 const r600_shader_key &key, r600_shader *gs_shader,
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D | sfn_vertexstageexport.h | 95 const r600_shader *gs_shader);
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D | sfn_nir.h | 82 r600_shader *gs_shader, enum chip_class chip_class);
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D | sfn_vertexstageexport.cpp | 459 const r600_shader *gs_shader): in VertexStageExportForGS() argument 462 m_gs_shader(gs_shader) in VertexStageExportForGS()
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/third_party/mesa3d/src/gallium/drivers/r600/ |
D | r600_state_common.c | 781 (rctx->gs_shader ? rctx->gs_shader->info.file_count[TGSI_FILE_HW_ATOMIC] : 0); in r600_get_hw_atomic_count() 786 (rctx->gs_shader ? rctx->gs_shader->info.file_count[TGSI_FILE_HW_ATOMIC] : 0) + in r600_get_hw_atomic_count() 825 key->vs.as_es = (rctx->gs_shader != NULL); in r600_shader_selector_key() 827 if (rctx->ps_shader->current->shader.gs_prim_id_input && !rctx->gs_shader) { in r600_shader_selector_key() 856 key->tes.as_es = (rctx->gs_shader != NULL); in r600_shader_selector_key() 1054 if (rctx->gs_shader) in r600_get_vs_info() 1055 return &rctx->gs_shader->info; in r600_get_vs_info() 1082 if (state == rctx->gs_shader) in r600_bind_gs_state() 1085 rctx->gs_shader = (struct r600_pipe_shader_selector *)state; in r600_bind_gs_state() 1091 if (rctx->gs_shader->so.num_outputs) in r600_bind_gs_state() [all …]
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D | r600_state.c | 1942 if (rctx->gs_shader->gs_max_out_vertices <= 128) in r600_emit_shader_stages() 1944 else if (rctx->gs_shader->gs_max_out_vertices <= 256) in r600_emit_shader_stages() 1946 else if (rctx->gs_shader->gs_max_out_vertices <= 512) in r600_emit_shader_stages() 1954 if (rctx->gs_shader->current->shader.gs_prim_id_input) in r600_emit_shader_stages() 2026 if (rctx->gs_shader) { in r600_adjust_gprs() 2028 num_gprs[R600_HW_STAGE_GS] = rctx->gs_shader->current->shader.bc.ngpr; in r600_adjust_gprs() 2029 num_gprs[R600_HW_STAGE_VS] = rctx->gs_shader->current->gs_copy_shader->shader.bc.ngpr; in r600_adjust_gprs()
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D | r600_hw_context.c | 381 if (ctx->gs_shader) { in r600_begin_new_cs()
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D | r600_pipe.h | 572 struct r600_pipe_shader_selector *gs_shader; member
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D | r600_blit.c | 65 util_blitter_save_geometry_shader(rctx->blitter, rctx->gs_shader); in r600_blitter_begin()
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D | evergreen_state.c | 2583 if (rctx->gs_shader->gs_max_out_vertices <= 128) in evergreen_emit_shader_stages() 2585 else if (rctx->gs_shader->gs_max_out_vertices <= 256) in evergreen_emit_shader_stages() 2587 else if (rctx->gs_shader->gs_max_out_vertices <= 512) in evergreen_emit_shader_stages() 2600 if (rctx->gs_shader->current->shader.gs_prim_id_input) in evergreen_emit_shader_stages()
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D | r600_shader.c | 2565 struct r600_shader *gs_shader = &gs->shader; in generate_gs_copy_shader() local 2567 unsigned ocnt = gs_shader->noutput; in generate_gs_copy_shader() 2581 memcpy(cshader->shader.output, gs_shader->output, ocnt * in generate_gs_copy_shader() 3514 ctx.gs_for_vs = &rctx->gs_shader->current->shader; in r600_shader_from_tgsi()
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/third_party/mesa3d/src/amd/compiler/ |
D | aco_ir.h | 2147 void select_gs_copy_shader(Program* program, struct nir_shader* gs_shader, ac_shader_config* config,
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D | aco_instruction_selection.cpp | 11671 select_gs_copy_shader(Program* program, struct nir_shader* gs_shader, ac_shader_config* config, in select_gs_copy_shader() argument 11674 isel_context ctx = setup_isel_context(program, 1, &gs_shader, config, args, true); in select_gs_copy_shader()
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