/third_party/gstreamer/gstplugins_bad/sys/d3d11/ |
D | gstd3d11window_swapchainpanel.cpp | 148 if (!gst_d3d11_result (hr, NULL)) in run_async() 171 if (!gst_d3d11_result (hr, NULL)) in run_async() 192 if (!gst_d3d11_result (hr, NULL)) in get_panel_size() 263 if (!gst_d3d11_result (hr, NULL)) in gst_d3d11_window_swap_chain_panel_constructed() 267 if (!gst_d3d11_result (hr, NULL)) in gst_d3d11_window_swap_chain_panel_constructed() 271 if (!gst_d3d11_result (hr, NULL)) in gst_d3d11_window_swap_chain_panel_constructed() 276 if (!gst_d3d11_result (hr, NULL)) in gst_d3d11_window_swap_chain_panel_constructed() 284 if (!gst_d3d11_result (hr, NULL)) in gst_d3d11_window_swap_chain_panel_constructed() 288 if (!gst_d3d11_result (hr, NULL)) in gst_d3d11_window_swap_chain_panel_constructed() 297 if (!gst_d3d11_result (hr, NULL)) in gst_d3d11_window_swap_chain_panel_constructed() [all …]
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D | gstd3d11window_corewindow.cpp | 110 if (gst_d3d11_result (hr, NULL)) { in get_logical_dpi() 114 if (gst_d3d11_result (hr, NULL)) in get_logical_dpi() 150 if (gst_d3d11_result (hr, NULL)) { in IFACEMETHOD() 183 if (!gst_d3d11_result (hr, NULL)) in run_async() 206 if (!gst_d3d11_result (hr, NULL)) in run_async() 230 if (gst_d3d11_result (hr, NULL)) { in get_window_size() 295 if (!gst_d3d11_result (hr, NULL)) in gst_d3d11_window_core_window_constructed() 299 if (!gst_d3d11_result (hr, NULL)) in gst_d3d11_window_core_window_constructed() 304 if (!gst_d3d11_result (hr, NULL)) in gst_d3d11_window_core_window_constructed() 313 if (!gst_d3d11_result (hr, NULL)) in gst_d3d11_window_core_window_constructed() [all …]
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D | gstd3d11videoprocessor.cpp | 106 if (!gst_d3d11_result (hr, device)) in gst_d3d11_video_processor_new() 110 if (gst_d3d11_result (hr, device)) { in gst_d3d11_video_processor_new() 116 if (!gst_d3d11_result (hr, device)) in gst_d3d11_video_processor_new() 121 if (!gst_d3d11_result (hr, device)) in gst_d3d11_video_processor_new() 127 if (gst_d3d11_result (hr, device)) { in gst_d3d11_video_processor_new() 134 if (gst_d3d11_result (hr, device)) { in gst_d3d11_video_processor_new() 186 if (!gst_d3d11_result (hr, self->device)) in gst_d3d11_video_processor_supports_format() 322 if (!gst_d3d11_result (hr, processor->device)) { in gst_d3d11_video_processor_check_format_conversion() 439 if (!gst_d3d11_result (hr, processor->device)) in gst_d3d11_video_processor_create_input_view() 467 if (!gst_d3d11_result (hr, processor->device)) in gst_d3d11_video_processor_create_output_view() [all …]
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D | gstd3d11window_dummy.cpp | 293 if (!gst_d3d11_result (hr, window->device)) { in gst_d3d11_window_dummy_setup_fallback_texture() 304 if (!gst_d3d11_result (hr, window->device)) { in gst_d3d11_window_dummy_setup_fallback_texture() 353 if (!gst_d3d11_result (hr, device)) in gst_d3d11_window_dummy_open_shared_handle() 363 if (!gst_d3d11_result (hr, device)) in gst_d3d11_window_dummy_open_shared_handle() 372 if (!gst_d3d11_result (hr, device)) in gst_d3d11_window_dummy_open_shared_handle() 411 if (!gst_d3d11_result (hr, device)) in gst_d3d11_window_dummy_open_shared_handle() 416 if (!gst_d3d11_result (hr, device)) in gst_d3d11_window_dummy_open_shared_handle() 460 gst_d3d11_result (hr, device); in gst_d3d11_window_dummy_release_shared_handle() 479 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_window_dummy_release_shared_handle() 510 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_window_dummy_release_shared_handle()
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D | gstd3d11screencapture.cpp | 288 if (!gst_d3d11_result (hr, device)) { in Init() 336 if (!gst_d3d11_result (hr, device_)) { in Capture() 468 if (!gst_d3d11_result (hr, device)) { in DrawMouse() 476 if (!gst_d3d11_result (hr, device)) { in DrawMouse() 493 if (!gst_d3d11_result (hr, device)) { in DrawMouse() 557 if (!gst_d3d11_result (hr, device_)) in CopyToTexture() 561 if (!gst_d3d11_result (hr, device_)) in CopyToTexture() 566 if (!gst_d3d11_result (hr, device)) in CopyToTexture() 573 if (!gst_d3d11_result (hr, device)) in CopyToTexture() 674 if (!gst_d3d11_result (hr, device)) { in InitShader() [all …]
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D | gstd3d11overlaycompositor.cpp | 195 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_composition_overlay_new() 205 if (!gst_d3d11_result (hr, device) || !srv) { in gst_d3d11_composition_overlay_new() 216 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_composition_overlay_new() 225 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_composition_overlay_new() 351 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_overlay_compositor_setup_shader() 398 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_overlay_compositor_setup_shader() 409 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_overlay_compositor_setup_shader() 418 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_overlay_compositor_setup_shader()
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D | gstd3d11decoder.cpp | 651 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_decoder_get_supported_decoder_profile() 769 if (!gst_d3d11_result (hr, self->device)) { in gst_d3d11_decoder_ensure_staging_texture() 842 if (!gst_d3d11_result (hr, self->device) || !can_support) { in gst_d3d11_decoder_open() 906 if (!gst_d3d11_result (hr, self->device) || config_count == 0) { in gst_d3d11_decoder_open() 920 if (!gst_d3d11_result (hr, self->device)) { in gst_d3d11_decoder_open() 967 if (!gst_d3d11_result (hr, self->device) || !self->decoder_handle) { in gst_d3d11_decoder_open() 1033 if (gst_d3d11_result (hr, decoder->device)) in gst_d3d11_decoder_begin_frame() 1041 if (!gst_d3d11_result (hr, decoder->device)) { in gst_d3d11_decoder_begin_frame() 1058 if (!gst_d3d11_result (hr, decoder->device)) { in gst_d3d11_decoder_end_frame() 1080 if (!gst_d3d11_result (hr, decoder->device)) { in gst_d3d11_decoder_get_decoder_buffer() [all …]
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D | gstd3d11shader.cpp | 133 if (!gst_d3d11_result (hr, device)) { in compile_shader() 178 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_create_pixel_shader() 214 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_create_vertex_shader() 222 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_create_vertex_shader()
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D | gstd3d11window.cpp | 307 if (!gst_d3d11_result (hr, window->device)) { in gst_d3d11_window_on_resize_default() 313 if (!gst_d3d11_result (hr, window->device)) { in gst_d3d11_window_on_resize_default() 351 if (!gst_d3d11_result (hr, window->device)) { in gst_d3d11_window_on_resize_default() 597 if (gst_d3d11_result (hr, window->device)) { in gst_d3d11_window_prepare_default() 604 if (!gst_d3d11_result (hr, window->device)) { in gst_d3d11_window_prepare_default() 635 if (gst_d3d11_result (hr, window->device)) { in gst_d3d11_window_prepare_default() 643 if (!gst_d3d11_result (hr, window->device)) { in gst_d3d11_window_prepare_default()
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D | gstd3d11window_win32.cpp | 868 if (!gst_d3d11_result (hr, device) || !factory) { in gst_d3d11_window_win32_disable_alt_enter() 876 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_window_win32_disable_alt_enter() 895 if (!gst_d3d11_result (hr, device)) { in create_swap_chain() 917 if (!gst_d3d11_result (hr, device)) { in create_swap_chain_for_hwnd() 927 if (!gst_d3d11_result (hr, device)) { in create_swap_chain_for_hwnd() 1096 if (!gst_d3d11_result (hr, window->device)) { in gst_d3d11_window_win32_present()
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D | gstd3d11converter.cpp | 1510 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_color_convert_setup_shader() 1568 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_color_convert_setup_shader() 1577 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_color_convert_setup_shader() 1608 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_color_convert_setup_shader() 1617 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_color_convert_setup_shader() 1666 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_color_convert_setup_shader() 1677 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_color_convert_setup_shader() 1685 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_color_convert_setup_shader() 1695 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_color_convert_setup_shader() 1995 if (!gst_d3d11_result (hr, self->device)) { in gst_d3d11_converter_update_vertex_buffer() [all …]
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D | gstd3d11deinterlace.cpp | 1171 if (!gst_d3d11_result (hr, self->device)) { in gst_d3d11_deinterlace_set_caps() 1177 if (!gst_d3d11_result (hr, self->device)) { in gst_d3d11_deinterlace_set_caps() 1205 if (!gst_d3d11_result (hr, self->device)) { in gst_d3d11_deinterlace_set_caps() 1782 if (!gst_d3d11_result (hr, self->device)) { in gst_d3d11_deinterlace_transform() 2250 if (!gst_d3d11_result (hr, device)) in gst_d3d11_deinterlace_register() 2254 if (!gst_d3d11_result (hr, device)) in gst_d3d11_deinterlace_register() 2266 if (!gst_d3d11_result (hr, device)) in gst_d3d11_deinterlace_register() 2272 if (!gst_d3d11_result (hr, device)) in gst_d3d11_deinterlace_register() 2276 if (!gst_d3d11_result (hr, device)) in gst_d3d11_deinterlace_register()
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D | gstd3d11convert.cpp | 1211 if (gst_d3d11_result (hr, filter->device) && in gst_d3d11_base_convert_propose_allocation() 1327 if (gst_d3d11_result (hr, filter->device) && in gst_d3d11_base_convert_decide_allocation() 1427 if (!gst_d3d11_result (hr, device)) { in create_shader_input_resource() 1451 if (!gst_d3d11_result (hr, device)) { in create_shader_input_resource() 1472 if (!gst_d3d11_result (hr, device)) { in create_shader_input_resource() 1640 if (!gst_d3d11_result (hr, device)) { in create_shader_output_resource() 1664 if (!gst_d3d11_result (hr, device)) { in create_shader_output_resource() 1683 if (!gst_d3d11_result (hr, device)) { in create_shader_output_resource()
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D | gstd3d11compositor.cpp | 1374 if (!gst_d3d11_result (hr, self->device)) { in gst_d3d11_compositor_pad_setup_converter() 2129 if (!gst_d3d11_result (hr, self->device)) { in gst_d3d11_compositor_create_checker_quad() 2138 if (!gst_d3d11_result (hr, self->device)) { in gst_d3d11_compositor_create_checker_quad() 2181 if (!gst_d3d11_result (hr, self->device)) { in gst_d3d11_compositor_create_checker_quad() 2190 if (!gst_d3d11_result (hr, self->device)) { in gst_d3d11_compositor_create_checker_quad()
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D | gstd3d11screencapturesrc.cpp | 591 if (!gst_d3d11_result (hr, self->device)) { in gst_d3d11_screen_capture_prepare_shader() 610 if (!gst_d3d11_result (hr, self->device)) { in gst_d3d11_screen_capture_prepare_shader()
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D | gstd3d11upload.cpp | 398 if (gst_d3d11_result (hr, filter->device)) { in gst_d3d11_upload_decide_allocation()
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/third_party/gstreamer/gstplugins_bad/sys/mediafoundation/ |
D | plugin.c | 157 if (!gst_d3d11_result (hr, device) || in get_d3d11_devices() 169 if (!gst_d3d11_result (hr, device)) { in get_d3d11_devices()
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D | gstmfvideoenc.cpp | 183 if (!gst_d3d11_result (hr, device)) { in gst_mf_video_enc_open() 1153 if (!gst_d3d11_result (hr, dmem->device)) { in gst_mf_video_enc_create_input_sample_d3d11() 1168 if (!gst_d3d11_result (hr, dmem->device)) { in gst_mf_video_enc_create_input_sample_d3d11()
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/third_party/gstreamer/gstplugins_bad/gst-libs/gst/d3d11/ |
D | gstd3d11memory.cpp | 311 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_allocate_staging_texture() 331 if (!gst_d3d11_result (hr, dmem->device)) { in gst_d3d11_memory_map_cpu_access() 708 if (!gst_d3d11_result (hr, mem->device)) { in create_shader_resource_views() 864 if (!gst_d3d11_result (hr, mem->device)) { in create_render_target_views() 1007 if (!gst_d3d11_result (hr, mem->device)) { in gst_d3d11_memory_ensure_decoder_output_view() 1104 if (!gst_d3d11_result (hr, mem->device)) { in gst_d3d11_memory_ensure_processor_input_view() 1184 if (!gst_d3d11_result (hr, mem->device)) { in gst_d3d11_memory_ensure_processor_output_view() 1299 if (gst_d3d11_result (hr, device)) { in gst_d3d11_memory_copy() 1429 if (!gst_d3d11_result (hr, device)) { in gst_d3d11_allocator_alloc_internal() 1614 if (!gst_d3d11_result (hr, self->device)) { in gst_d3d11_pool_allocator_start()
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D | gstd3d11utils.h | 74 #define gst_d3d11_result(result,device) \ macro
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D | gstd3d11device.cpp | 1050 if (!gst_d3d11_result (hr, NULL)) { in gst_d3d11_device_new_internal() 1333 if (gst_d3d11_result (hr, device)) in gst_d3d11_device_get_video_device_handle() 1367 if (gst_d3d11_result (hr, device)) in gst_d3d11_device_get_video_context_handle()
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/third_party/gstreamer/gstplugins_bad/ |
D | ChangeLog | 28720 gst_d3d11_result() will print warning message when HRESULT != S_OK.
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