Searched refs:gst_gl_context_get_current (Results 1 – 9 of 9) sorted by relevance
188 g_return_val_if_fail (gst_gl_context_get_current () == context, NULL); in gst_gl_framebuffer_new()291 g_return_val_if_fail (gst_gl_context_get_current () == fb->context, FALSE); in gst_gl_framebuffer_draw_to_texture()334 g_return_if_fail (gst_gl_context_get_current () == fb->context); in gst_gl_framebuffer_bind()475 g_return_if_fail (gst_gl_context_get_current () == fb->context); in gst_gl_framebuffer_attach()544 g_return_val_if_fail (gst_gl_context_get_current () == context, FALSE); in gst_gl_context_check_framebuffer_status()
191 GstGLContext * gst_gl_context_get_current (void);
1788 gst_gl_context_get_current (void) in gst_gl_context_get_current() function
89 g_weak_ref_set (&this->qt_context_ref_, gst_gl_context_get_current ()); in setBuffer()
232 current = gst_gl_context_get_current ();
297 g_return_val_if_fail (gst_gl_context_get_current () == context, false); in init()
294 if (gst_gl_context_get_current() == NULL) in updatePaintNode()
993 gst_gl_sync_meta_wait (sync_meta, gst_gl_context_get_current ());
2344 gst_gl_context_get_current ()); in gst_glimage_sink_on_draw()