Searched refs:h_block (Results 1 – 3 of 3) sorted by relevance
257 int h_block = avctx->coded_height / TEXTURE_BLOCK_H; in decompress_texture_thread_internal() local260 int base_blocks_per_slice = h_block / ctx->slice_count; in decompress_texture_thread_internal()261 int remainder_blocks = h_block % ctx->slice_count; in decompress_texture_thread_internal()
200 int h_block = avctx->coded_height / ctx->texture_block_h; in decompress_texture_thread() local204 start_slice = h_block * slice / ctx->slice_count; in decompress_texture_thread()205 end_slice = h_block * (slice + 1) / ctx->slice_count; in decompress_texture_thread()231 h_block = (avctx->coded_height / 2) / ctx->ctexture_block_h; in decompress_texture_thread()232 start_slice = h_block * slice / ctx->slice_count; in decompress_texture_thread()233 end_slice = h_block * (slice + 1) / ctx->slice_count; in decompress_texture_thread()1209 int h_block = avctx->coded_height / ctx->texture_block_h; in dxv_decode() local1210 if (w_block * h_block * ctx->tex_step > ctx->tex_size * 8LL) in dxv_decode()
443 int h_block = avctx->coded_height / TEXTURE_BLOCK_H; in decompress_texture_thread() local446 int base_blocks_per_slice = h_block / ctx->slice_count; in decompress_texture_thread()447 int remainder_blocks = h_block % ctx->slice_count; in decompress_texture_thread()