Searched refs:hasCoverage (Results 1 – 3 of 3) sorted by relevance
23 virtual bool hasCoverage(const GrGSCoverageProcessor& proc) const { return false; } in hasCoverage() function in GrGSCoverageProcessor::Impl77 if (this->hasCoverage(proc)) { in emitGeometryShader()118 if (!this->hasCoverage(proc) && !fShader->calculatesOwnEdgeCoverage()) { in emitGeometryShader()157 bool hasCoverage(const GrGSCoverageProcessor& proc) const override { return true; } in hasCoverage() function in GrGSCoverageProcessor::TriangleHullImpl320 bool hasCoverage(const GrGSCoverageProcessor& proc) const override { in hasCoverage() function in GrGSCoverageProcessor::CornerImpl
360 bool hasCoverage, in get_blend_formula() argument363 return gBlendTable[isOpaque][hasCoverage][(int)xfermode]; in get_blend_formula()732 bool hasCoverage = GrProcessorAnalysisCoverage::kNone != coverage; in analysis_properties() local738 return get_blend_formula(color.isOpaque(), hasCoverage, mode); in analysis_properties()780 !hasCoverage)) { in analysis_properties()
382 bool hasCoverage, in get_blend_formula() argument386 bool conflatesCoverage = hasCoverage || hasMixedSamples; in get_blend_formula()796 bool hasCoverage = GrProcessorAnalysisCoverage::kNone != coverage; in analysis_properties() local802 formula = gBlendTable[color.isOpaque()][hasCoverage][(int)mode]; in analysis_properties()