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Searched refs:hasCoverageFragmentProcessor (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/src/gpu/
DGrProcessorSet.cpp61 if (this->hasCoverageFragmentProcessor()) { in dumpProcessors()
86 this->hasCoverageFragmentProcessor() != that.hasCoverageFragmentProcessor()) { in operator ==()
96 if (this->hasCoverageFragmentProcessor()) { in operator ==()
126 bool hasCoverageFP = this->hasCoverageFragmentProcessor(); in finalize()
134 if (clip && clip->hasCoverageFragmentProcessor()) { in finalize()
203 if (this->hasCoverageFragmentProcessor()) { in visitProxies()
DGrPipeline.cpp41 (processors.hasCoverageFragmentProcessor() ? 1 : 0) + in GrPipeline()
42 (appliedClip.hasCoverageFragmentProcessor() ? 1 : 0); in GrPipeline()
49 if (processors.hasCoverageFragmentProcessor()) { in GrPipeline()
52 if (appliedClip.hasCoverageFragmentProcessor()) { in GrPipeline()
DGrAppliedClip.h111 int hasCoverageFragmentProcessor() const { return fCoverageFP != nullptr; } in hasCoverageFragmentProcessor() function
139 this->hasCoverageFragmentProcessor() != that.hasCoverageFragmentProcessor()) {
DGrPaint.h83 int hasCoverageFragmentProcessor() const { return fCoverageFragmentProcessor ? true : false; } in hasCoverageFragmentProcessor() function
86 (this->hasCoverageFragmentProcessor() ? 1 : 0); in numTotalFragmentProcessors()
DGrProcessorSet.h37 bool hasCoverageFragmentProcessor() const { return fCoverageFragmentProcessor != nullptr; } in hasCoverageFragmentProcessor() function
/third_party/skia/src/gpu/ops/
DGrSimpleMeshDrawOpHelper.cpp89 coverage = (clip && clip->hasCoverageFragmentProcessor()) in finalizeProcessors()
DOpsTask.cpp345 if (that->fAppliedClip && that->fAppliedClip->hasCoverageFragmentProcessor()) { in prependChain()
/third_party/skia/tests/
DGrClipStackTest.cpp1896 REPORTER_ASSERT(r, out.hasCoverageFragmentProcessor(), in DEF_TEST()
1992 REPORTER_ASSERT(r, !out.hasCoverageFragmentProcessor(), "Clip should not use coverage FPs"); in DEF_TEST()
2009 REPORTER_ASSERT(r, out.hasCoverageFragmentProcessor(), "Clip should use coverage FP"); in DEF_TEST()
/third_party/skia/src/gpu/v1/
DDevice.cpp527 SkASSERT(!grPaint.hasCoverageFragmentProcessor()); in drawDRRect()
DSurfaceDrawContext.cpp472 if (!stencilSettings && paint && !paint->hasCoverageFragmentProcessor() && in attemptQuadOptimization()