Searched refs:hasPoints (Results 1 – 4 of 4) sorted by relevance
317 bool hasPoints) { in applyState() argument319 GrProgramDesc::Build(&desc, fRenderTarget, primProc, hasPoints, pipeline, fGpu); in applyState()428 bool hasPoints = false; in onDraw() local431 hasPoints = true; in onDraw()442 meshes[0].primitiveType(), hasPoints); in onDraw()
76 bool hasPoints);
1539 bool hasPoints = false; in get_contour_count() local1556 hasPoints = true; in get_contour_count()1563 if (!hasPoints) { in get_contour_count()
2405 bool hasPoints = false; in draw() local2408 hasPoints = true; in draw()2413 dynamicStateArrays, meshCount, hasPoints)) { in draw()