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Searched refs:hasPoints (Results 1 – 4 of 4) sorted by relevance

/third_party/flutter/skia/src/gpu/dawn/
DGrDawnGpuCommandBuffer.cpp317 bool hasPoints) { in applyState() argument
319 GrProgramDesc::Build(&desc, fRenderTarget, primProc, hasPoints, pipeline, fGpu); in applyState()
428 bool hasPoints = false; in onDraw() local
431 hasPoints = true; in onDraw()
442 meshes[0].primitiveType(), hasPoints); in onDraw()
DGrDawnGpuCommandBuffer.h76 bool hasPoints);
/third_party/skia/src/gpu/geometry/
DGrTriangulator.cpp1539 bool hasPoints = false; in get_contour_count() local
1556 hasPoints = true; in get_contour_count()
1563 if (!hasPoints) { in get_contour_count()
/third_party/flutter/skia/src/gpu/gl/
DGrGLGpu.cpp2405 bool hasPoints = false; in draw() local
2408 hasPoints = true; in draw()
2413 dynamicStateArrays, meshCount, hasPoints)) { in draw()