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Searched refs:has_float_rtv (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_pipeline_state.h77 bool has_float_rtv; member
Dd3d12_pipeline_state.cpp170 !ctx->gfx_pipeline_state.has_float_rtv) { in d3d12_rtv_format()
231 if (state->has_float_rtv) in create_gfx_pipeline_state()
Dd3d12_context.cpp1309 ctx->gfx_pipeline_state.has_float_rtv = false; in d3d12_set_framebuffer_state()
1313 ctx->gfx_pipeline_state.has_float_rtv = true; in d3d12_set_framebuffer_state()
Dd3d12_compiler.cpp731 !sel_ctx->ctx->gfx_pipeline_state.has_float_rtv) { in d3d12_fill_shader_key()