Searched refs:has_float_rtv (Results 1 – 4 of 4) sorted by relevance
77 bool has_float_rtv; member
170 !ctx->gfx_pipeline_state.has_float_rtv) { in d3d12_rtv_format()231 if (state->has_float_rtv) in create_gfx_pipeline_state()
1309 ctx->gfx_pipeline_state.has_float_rtv = false; in d3d12_set_framebuffer_state()1313 ctx->gfx_pipeline_state.has_float_rtv = true; in d3d12_set_framebuffer_state()
731 !sel_ctx->ctx->gfx_pipeline_state.has_float_rtv) { in d3d12_fill_shader_key()