Searched refs:has_fs_compiled (Results 1 – 1 of 1) sorted by relevance
469 bool has_fs_compiled = false; in iterate() local473 initShaderObjects(current_run, &has_fs_compiled, &has_gs_compiled, &has_vs_compiled); in iterate()475 if (!has_fs_compiled || !has_vs_compiled) in iterate()815 bool has_fs_compiled = false; in iterate() local819 initShaderObjects(input_primitive_type, &has_fs_compiled, &has_gs_compiled, &has_vs_compiled); in iterate()821 if (!has_fs_compiled || !has_gs_compiled || !has_vs_compiled) in iterate()826 << ((!has_fs_compiled) ? "FS " : "") << ((!has_gs_compiled) ? "GS " : "") in iterate()