Searched refs:has_points (Results 1 – 5 of 5) sorted by relevance
78 uint8_t has_points; //either gs outputs points or prim type is points member
333 bool disable = !ctx->gfx_pipeline_state.has_points || !ctx->rast_state->base.sprite_coord_enable; in zink_set_fs_point_coord_key()
902 ctx->gfx_pipeline_state.has_points++; in zink_bind_gs_state()905 ctx->gfx_pipeline_state.has_points--; in zink_bind_gs_state()
557 ctx->gfx_pipeline_state.has_points++; in zink_draw_vbo()560 ctx->gfx_pipeline_state.has_points--; in zink_draw_vbo()
947 bool is_start, bool has_points) in select_turn()953 if (has_points) in select_turn()