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Searched refs:has_spilled (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
Dbrw_fs.cpp9755 bool has_spilled = false; in brw_compile_fs() local
9771 has_spilled = v8->spilled_any_registers; in brw_compile_fs()
9794 if (!has_spilled && in brw_compile_fs()
9813 has_spilled = v16->spilled_any_registers; in brw_compile_fs()
9821 if (!has_spilled && in brw_compile_fs()
10423 bool has_spilled = false; in compile_single_bs() local
10440 has_spilled = true; in compile_single_bs()
10444 if (!has_spilled && !INTEL_DEBUG(DEBUG_NO16)) { in compile_single_bs()
10467 has_spilled = true; in compile_single_bs()