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/third_party/skia/src/gpu/d3d/
DGrD3DResourceProvider.cpp110 ID3D12Resource* resource, unsigned int highestMip, unsigned int mipLevels) { in createShaderResourceView() argument
111 return fCpuDescriptorManager.createShaderResourceView(fGpu, resource, highestMip, mipLevels); in createShaderResourceView()