Searched refs:highestMip (Results 1 – 1 of 1) sorted by relevance
110 ID3D12Resource* resource, unsigned int highestMip, unsigned int mipLevels) { in createShaderResourceView() argument111 return fCpuDescriptorManager.createShaderResourceView(fGpu, resource, highestMip, mipLevels); in createShaderResourceView()