Searched refs:hole_prev (Results 1 – 1 of 1) sorted by relevance
1212 union radv_shader_arena_block *hole_prev = get_hole(alloc->arena, alloc->list.prev); in free_shader_memory() local1218 if (hole_prev) { in free_shader_memory()1219 remove_hole(device, hole_prev); in free_shader_memory()1221 hole_prev->size += hole->size; in free_shader_memory()1225 hole = hole_prev; in free_shader_memory()