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Searched refs:hole_prev (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_shader.c1212 union radv_shader_arena_block *hole_prev = get_hole(alloc->arena, alloc->list.prev); in free_shader_memory() local
1218 if (hole_prev) { in free_shader_memory()
1219 remove_hole(device, hole_prev); in free_shader_memory()
1221 hole_prev->size += hole->size; in free_shader_memory()
1225 hole = hole_prev; in free_shader_memory()