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Searched refs:iSimulateSliceNum (Results 1 – 1 of 1) sorted by relevance

/third_party/openh264/test/encoder/
DEncUT_SliceBufferReallocate.cpp410 int32_t iSimulateSliceNum = rand() % iTotalSliceBuffer + 1; in SimulateSliceInOneLayer() local
414 int32_t iSlicNumPerPart = iSimulateSliceNum / iPartNum; in SimulateSliceInOneLayer()
419 iLastPartSlcNum = iSimulateSliceNum - iSlicNumPerPart * (iPartNum - 1); in SimulateSliceInOneLayer()
427 for (int32_t iSlcIdx = 0; iSlcIdx < iSimulateSliceNum; iSlcIdx ++) { in SimulateSliceInOneLayer()