Home
last modified time | relevance | path

Searched refs:idom_tree (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
Dbrw_cfg.cpp508 const idom_tree *idom = (s ? &s->idom_analysis.require() : NULL); in dump()
543 idom_tree::idom_tree(const backend_shader *s) : in idom_tree() function in idom_tree
574 idom_tree::~idom_tree() in ~idom_tree()
580 idom_tree::intersect(bblock_t *b1, bblock_t *b2) const in intersect()
597 idom_tree::dump() const in dump()
Dbrw_cfg.h465 struct idom_tree { struct
466 idom_tree(const backend_shader *s);
467 ~idom_tree();
Dbrw_shader.h75 brw_analysis<brw::idom_tree, backend_shader> idom_analysis;
Dbrw_fs_combine_constants.cpp433 const brw::idom_tree &idom = idom_analysis.require(); in opt_combine_constants()
/third_party/mesa3d/docs/relnotes/
D20.1.0.rst1980 - intel/compiler: Move dominance tree data structure into idom_tree