Searched refs:iline (Results 1 – 1 of 1) sorted by relevance
204 int iline = s->current_picture.f->linesize[plane]; in vc1_draw_sprites() local211 iline = s->last_picture.f->linesize[plane]; in vc1_draw_sprites()213 next_line = FFMIN(yline + 1, (v->sprite_height >> !!plane) - 1) * iline; in vc1_draw_sprites()215 src_h[sprite][0] = iplane + (xoff[sprite] >> 16) + yline * iline; in vc1_draw_sprites()224 …v->vc1dsp.sprite_h(v->sr_rows[sprite][0], iplane + yline * iline, xoff[sprite], xadv[sprite], widt… in vc1_draw_sprites()