Searched refs:imageTypePart (Results 1 – 4 of 4) sorted by relevance
249 std::string imageTypePart; in getShaderImageType() local252 case IMAGE_TYPE_1D: imageTypePart = "1D"; break; in getShaderImageType()253 case IMAGE_TYPE_1D_ARRAY: imageTypePart = "1DArray"; break; in getShaderImageType()254 case IMAGE_TYPE_2D: imageTypePart = "2D"; break; in getShaderImageType()255 case IMAGE_TYPE_2D_ARRAY: imageTypePart = "2DArray"; break; in getShaderImageType()256 case IMAGE_TYPE_3D: imageTypePart = "3D"; break; in getShaderImageType()257 case IMAGE_TYPE_CUBE: imageTypePart = "Cube"; break; in getShaderImageType()258 case IMAGE_TYPE_CUBE_ARRAY: imageTypePart = "CubeArray"; break; in getShaderImageType()259 case IMAGE_TYPE_BUFFER: imageTypePart = "Buffer"; break; in getShaderImageType()265 return formatPart + "image" + imageTypePart; in getShaderImageType()
487 std::string imageTypePart; in getShaderImageType() local490 case IMAGE_TYPE_1D: imageTypePart = "1D"; break; in getShaderImageType()491 case IMAGE_TYPE_1D_ARRAY: imageTypePart = "1DArray"; break; in getShaderImageType()492 case IMAGE_TYPE_2D: imageTypePart = "2D"; break; in getShaderImageType()493 case IMAGE_TYPE_2D_ARRAY: imageTypePart = "2DArray"; break; in getShaderImageType()494 case IMAGE_TYPE_3D: imageTypePart = "3D"; break; in getShaderImageType()495 case IMAGE_TYPE_CUBE: imageTypePart = "Cube"; break; in getShaderImageType()496 case IMAGE_TYPE_CUBE_ARRAY: imageTypePart = "CubeArray"; break; in getShaderImageType()497 case IMAGE_TYPE_BUFFER: imageTypePart = "Buffer"; break; in getShaderImageType()503 return formatPart + "image" + imageTypePart; in getShaderImageType()[all …]
593 std::string imageTypePart; in getShaderImageType() local598 case IMAGE_TYPE_2D: imageTypePart = "2DMS"; break; in getShaderImageType()599 case IMAGE_TYPE_2D_ARRAY: imageTypePart = "2DMSArray"; break; in getShaderImageType()609 case IMAGE_TYPE_1D: imageTypePart = "1D"; break; in getShaderImageType()610 case IMAGE_TYPE_1D_ARRAY: imageTypePart = "1DArray"; break; in getShaderImageType()611 case IMAGE_TYPE_2D: imageTypePart = "2D"; break; in getShaderImageType()612 case IMAGE_TYPE_2D_ARRAY: imageTypePart = "2DArray"; break; in getShaderImageType()613 case IMAGE_TYPE_3D: imageTypePart = "3D"; break; in getShaderImageType()614 case IMAGE_TYPE_CUBE: imageTypePart = "Cube"; break; in getShaderImageType()615 case IMAGE_TYPE_CUBE_ARRAY: imageTypePart = "CubeArray"; break; in getShaderImageType()[all …]
243 const char* const imageTypePart = textureType == TEXTURETYPE_BUFFER ? "Buffer" in getShaderSamplerOrImageType() local250 return string() + formatPart + (isSampler ? "sampler" : "image") + imageTypePart; in getShaderSamplerOrImageType()