Searched refs:image_bind_count (Results 1 – 5 of 5) sorted by relevance
117 uint16_t image_bind_count[2]; //gfx, compute member
401 return res->image_bind_count[is_compute] ? in get_layout_for_binding()1267 res->image_bind_count[is_compute]--; in unbind_shader_image_counts()1269 if (!res->obj->is_buffer && !res->image_bind_count[is_compute] && res->bind_count[is_compute]) in unbind_shader_image_counts()1300 if (!res->image_bind_count[is_compute]) in unbind_shader_image()1330 if (res->image_bind_count[is_compute] == 1 && in finalize_image_bind()1376 … if (!old_res->obj->is_buffer && !old_res->image_bind_count[p_stage == PIPE_SHADER_COMPUTE]) in zink_set_shader_images()1390 res->image_bind_count[p_stage == PIPE_SHADER_COMPUTE]++; in zink_set_shader_images()1676 if (!res->image_bind_count[i]) in zink_make_texture_handle_resident()1766 res->image_bind_count[0]++; in zink_make_image_handle_resident()1767 res->image_bind_count[1]++; in zink_make_image_handle_resident()[all …]
540 if (res->image_bind_count[0] || res->image_bind_count[1]) in zink_descriptor_util_image_layout_eval()544 return res->image_bind_count[is_compute] ? VK_IMAGE_LAYOUT_GENERAL : in zink_descriptor_util_image_layout_eval()
4435 uint32_t image_bind_count; member4468 uint32_t image_bind_count; member4506 size += submission->image_bind_count * sizeof(VkSparseImageMemoryBindInfo); in radv_create_deferred_submission()4508 for (uint32_t i = 0; i < submission->image_bind_count; ++i) in radv_create_deferred_submission()4547 deferred->image_bind_count = submission->image_bind_count; in radv_create_deferred_submission()4550 (void *)(deferred->image_binds + deferred->image_bind_count); in radv_create_deferred_submission()4551 for (uint32_t i = 0; i < deferred->image_bind_count; ++i) { in radv_create_deferred_submission()4718 for (uint32_t i = 0; i < submission->image_bind_count; ++i) { in radv_queue_submit_deferred()5732 .image_bind_count = pBindInfo[i].imageBindCount, in radv_QueueBindSparse()
4208 - zink: make image_bind_count work for buffers