Searched refs:image_enabled_mask (Results 1 – 2 of 2) sorted by relevance
66 uint32_t image_enabled_mask; member
160 uint32_t remaining_mask = binding->image_enabled_mask; in virgl_rebind_resource()295 uint32_t remaining_mask = binding->image_enabled_mask; in virgl_attach_res_shader_images()1324 binding->image_enabled_mask &= ~u_bit_consecutive(start_slot, count); in virgl_set_shader_images()1334 binding->image_enabled_mask |= 1 << idx; in virgl_set_shader_images()1447 while (binding->image_enabled_mask) { in virgl_release_shader_binding()1448 int i = u_bit_scan(&binding->image_enabled_mask); in virgl_release_shader_binding()