/third_party/mesa3d/src/amd/vulkan/ |
D | radv_meta_resolve_cs.c | 98 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, dst_coord, 0), in build_resolve_compute_shader() local 103 nir_image_deref_store(&b, &nir_build_deref_var(&b, output_img)->dest.ssa, img_coord, in build_resolve_compute_shader() 154 nir_ssa_def *img_coord = get_global_ids(&b, 3); in build_depth_stencil_resolve_compute_shader() local 164 tex->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_compute_shader() 184 tex_add->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_compute_shader() 222 nir_ssa_def *coord = nir_vec4(&b, nir_channel(&b, img_coord, 0), nir_channel(&b, img_coord, 1), in build_depth_stencil_resolve_compute_shader() 223 nir_channel(&b, img_coord, 2), nir_ssa_undef(&b, 1, 32)); in build_depth_stencil_resolve_compute_shader()
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D | radv_meta_fmask_expand.c | 77 nir_ssa_def *img_coord = in build_fmask_expand_compute_shader() local 84 nir_image_deref_store(&b, output_img_deref, img_coord, nir_imm_int(&b, i), outval, in build_fmask_expand_compute_shader()
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D | radv_meta.c | 613 nir_ssa_def *img_coord) in radv_meta_build_resolve_shader_core() argument 625 tex->src[0].src = nir_src_for_ssa(img_coord); in radv_meta_build_resolve_shader_core() 644 tex_all_same->src[0].src = nir_src_for_ssa(img_coord); in radv_meta_build_resolve_shader_core() 661 tex_add->src[0].src = nir_src_for_ssa(img_coord); in radv_meta_build_resolve_shader_core()
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D | radv_meta_resolve_fs.c | 70 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, src_offset), 0x3); in build_resolve_fragment_shader() local 73 radv_meta_build_resolve_shader_core(&b, is_integer, samples, input_img, color, img_coord); in build_resolve_fragment_shader() 347 nir_ssa_def *img_coord = nir_channels(&b, pos_int, 0x3); in build_depth_stencil_resolve_fragment_shader() local 357 tex->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_fragment_shader() 377 tex_add->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_fragment_shader()
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D | radv_meta_bufimage.c | 60 nir_ssa_def *img_coord = nir_iadd(&b, global_id, offset); in build_nir_itob_compute_shader() local 67 tex->src[0].src = nir_src_for_ssa(nir_channels(&b, img_coord, is_3d ? 0x7 : 0x3)); in build_nir_itob_compute_shader() 269 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, coord, 0), in build_nir_btoi_compute_shader() local 274 nir_image_deref_store(&b, &nir_build_deref_var(&b, output_img)->dest.ssa, img_coord, in build_nir_btoi_compute_shader() 428 nir_ssa_def *img_coord = nir_iadd(&b, global_id, offset); in build_nir_btoi_r32g32b32_compute_shader() local 431 nir_iadd(&b, nir_imul(&b, nir_channel(&b, img_coord, 1), pitch), in build_nir_btoi_r32g32b32_compute_shader() 432 nir_imul(&b, nir_channel(&b, img_coord, 0), nir_imm_int(&b, 3))); in build_nir_btoi_r32g32b32_compute_shader() 607 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, dst_coord, 0), in build_nir_itoi_compute_shader() local 614 nir_image_deref_store(&b, &nir_build_deref_var(&b, output_img)->dest.ssa, img_coord, in build_nir_itoi_compute_shader()
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D | radv_meta_fast_clear.c | 58 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, global_id, 0), in build_dcc_decompress_compute_shader() local 64 &b, 4, 32, &nir_build_deref_var(&b, input_img)->dest.ssa, img_coord, nir_ssa_undef(&b, 1, 32), in build_dcc_decompress_compute_shader() 74 nir_image_deref_store(&b, &nir_build_deref_var(&b, output_img)->dest.ssa, img_coord, in build_dcc_decompress_compute_shader()
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D | radv_meta.h | 290 nir_ssa_def *img_coord);
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