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Searched refs:img_coord (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_resolve_cs.c98 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, dst_coord, 0), in build_resolve_compute_shader() local
103 nir_image_deref_store(&b, &nir_build_deref_var(&b, output_img)->dest.ssa, img_coord, in build_resolve_compute_shader()
154 nir_ssa_def *img_coord = get_global_ids(&b, 3); in build_depth_stencil_resolve_compute_shader() local
164 tex->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_compute_shader()
184 tex_add->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_compute_shader()
222 nir_ssa_def *coord = nir_vec4(&b, nir_channel(&b, img_coord, 0), nir_channel(&b, img_coord, 1), in build_depth_stencil_resolve_compute_shader()
223 nir_channel(&b, img_coord, 2), nir_ssa_undef(&b, 1, 32)); in build_depth_stencil_resolve_compute_shader()
Dradv_meta_fmask_expand.c77 nir_ssa_def *img_coord = in build_fmask_expand_compute_shader() local
84 nir_image_deref_store(&b, output_img_deref, img_coord, nir_imm_int(&b, i), outval, in build_fmask_expand_compute_shader()
Dradv_meta.c613 nir_ssa_def *img_coord) in radv_meta_build_resolve_shader_core() argument
625 tex->src[0].src = nir_src_for_ssa(img_coord); in radv_meta_build_resolve_shader_core()
644 tex_all_same->src[0].src = nir_src_for_ssa(img_coord); in radv_meta_build_resolve_shader_core()
661 tex_add->src[0].src = nir_src_for_ssa(img_coord); in radv_meta_build_resolve_shader_core()
Dradv_meta_resolve_fs.c70 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, src_offset), 0x3); in build_resolve_fragment_shader() local
73 radv_meta_build_resolve_shader_core(&b, is_integer, samples, input_img, color, img_coord); in build_resolve_fragment_shader()
347 nir_ssa_def *img_coord = nir_channels(&b, pos_int, 0x3); in build_depth_stencil_resolve_fragment_shader() local
357 tex->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_fragment_shader()
377 tex_add->src[0].src = nir_src_for_ssa(img_coord); in build_depth_stencil_resolve_fragment_shader()
Dradv_meta_bufimage.c60 nir_ssa_def *img_coord = nir_iadd(&b, global_id, offset); in build_nir_itob_compute_shader() local
67 tex->src[0].src = nir_src_for_ssa(nir_channels(&b, img_coord, is_3d ? 0x7 : 0x3)); in build_nir_itob_compute_shader()
269 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, coord, 0), in build_nir_btoi_compute_shader() local
274 nir_image_deref_store(&b, &nir_build_deref_var(&b, output_img)->dest.ssa, img_coord, in build_nir_btoi_compute_shader()
428 nir_ssa_def *img_coord = nir_iadd(&b, global_id, offset); in build_nir_btoi_r32g32b32_compute_shader() local
431 nir_iadd(&b, nir_imul(&b, nir_channel(&b, img_coord, 1), pitch), in build_nir_btoi_r32g32b32_compute_shader()
432 nir_imul(&b, nir_channel(&b, img_coord, 0), nir_imm_int(&b, 3))); in build_nir_btoi_r32g32b32_compute_shader()
607 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, dst_coord, 0), in build_nir_itoi_compute_shader() local
614 nir_image_deref_store(&b, &nir_build_deref_var(&b, output_img)->dest.ssa, img_coord, in build_nir_itoi_compute_shader()
Dradv_meta_fast_clear.c58 nir_ssa_def *img_coord = nir_vec4(&b, nir_channel(&b, global_id, 0), in build_dcc_decompress_compute_shader() local
64 &b, 4, 32, &nir_build_deref_var(&b, input_img)->dest.ssa, img_coord, nir_ssa_undef(&b, 1, 32), in build_dcc_decompress_compute_shader()
74 nir_image_deref_store(&b, &nir_build_deref_var(&b, output_img)->dest.ssa, img_coord, in build_dcc_decompress_compute_shader()
Dradv_meta.h290 nir_ssa_def *img_coord);