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/third_party/vk-gl-cts/data/gles31/shaders/es32/
Darrays_of_arrays.test36 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
49 x = float[3][3] ( float[3] (in0.z, in0.x, in0.y),
50 float[3] (in0.z, in0.x, in0.y),
51 float[3] (in0.z, in0.x, in0.y) );
63 …input vec4 in0 = [ vec4(0.5, 1.0, 2.0, 0.2) | vec4(7.4, -1.0, 2.0, -1.3) | vec4(3.0, 1.6, -2.0, 0.…
76 x = float[3][4] ( float[4] (in0.z, in0.x, in0.w, in0.y),
77 float[4] (in0.z, in0.x, in0.w, in0.y),
78 float[4] (in0.z, in0.x, in0.w, in0.y) );
90 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ];
104 x = int[3][1] ( int[1] (in0.z),
[all …]
Dimplicit_conversions.test15 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
27 out0 = in0 + 2.0;
37 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
49 out0 = in0 + 2;
59 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
71 out0 = in0 + vec2(1.0, 2.0);
81 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
93 out0 = in0 + vec3(1.0, 2.0, 3.0);
103 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
115 out0 = in0 + vec4(1.0, 2.0, 3.0, 4.0);
[all …]
/third_party/vk-gl-cts/data/gles31/shaders/es31/
Darrays_of_arrays.test17 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
30 x = float[3][3] ( float[3] (in0.z, in0.x, in0.y),
31 float[3] (in0.z, in0.x, in0.y),
32 float[3] (in0.z, in0.x, in0.y) );
44 …input vec4 in0 = [ vec4(0.5, 1.0, 2.0, 0.2) | vec4(7.4, -1.0, 2.0, -1.3) | vec4(3.0, 1.6, -2.0, 0.…
57 x = float[3][4] ( float[4] (in0.z, in0.x, in0.w, in0.y),
58 float[4] (in0.z, in0.x, in0.w, in0.y),
59 float[4] (in0.z, in0.x, in0.w, in0.y) );
71 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ];
85 x = int[3][1] ( int[1] (in0.z),
[all …]
Dimplicit_conversions.test15 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
27 out0 = in0 + 2.0;
37 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
49 out0 = in0 + 2;
59 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
71 out0 = in0 + vec2(1.0, 2.0);
81 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
93 out0 = in0 + vec3(1.0, 2.0, 3.0);
103 input int in0 = [ 2 | 1 | 1 | 3 | 5 ];
115 out0 = in0 + vec4(1.0, 2.0, 3.0, 4.0);
[all …]
/third_party/vk-gl-cts/data/gles31/shaders/gl45/
Darrays_of_arrays.test17 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
30 x = float[3][3] ( float[3] (in0.z, in0.x, in0.y),
31 float[3] (in0.z, in0.x, in0.y),
32 float[3] (in0.z, in0.x, in0.y) );
44 …input vec4 in0 = [ vec4(0.5, 1.0, 2.0, 0.2) | vec4(7.4, -1.0, 2.0, -1.3) | vec4(3.0, 1.6, -2.0, 0.…
57 x = float[3][4] ( float[4] (in0.z, in0.x, in0.w, in0.y),
58 float[4] (in0.z, in0.x, in0.w, in0.y),
59 float[4] (in0.z, in0.x, in0.w, in0.y) );
71 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ];
85 x = int[3][1] ( int[1] (in0.z),
[all …]
/third_party/vk-gl-cts/external/vulkancts/data/vulkan/glsl/es310/
Darrays.test24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
37 x = float[3] (in0.z, in0.x, in0.y);
48 …input vec4 in0 = [ vec4(0.5, 1.0, 2.0, 0.2) | vec4(7.4, -1.0, 2.0, -1.3) | vec4(3.0, 1.6, -2.0, 0.…
61 x = float[4] (in0.z, in0.x, in0.w, in0.y);
72 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ];
86 x = int[3] (in0.z, in0.x, in0.y);
97 input ivec4 in0 = [ ivec4(0, 1, 2, 0) | ivec4(7, -1, 2, -1) | ivec4(3, 1, -2, 0) ];
111 x = int[4] (in0.z, in0.x, in0.w, in0.y);
122 input bvec3 in0 = [ bvec3(true, true, false) ];
136 x = bool[3] (in0.z, in0.x, in0.y);
[all …]
Dfunctions.test16 input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ];
32 out0 = func(in0);
42 input vec2 in0 = [ vec2(0.0, 1.0) | vec2(2.0, 2.5) ];
58 out0 = func(in0);
68 input vec3 in0 = [ vec3(0.0, 1.0, -2.0) | vec3(2.0, 2.5, -4.0) ];
84 out0 = func(in0);
94 input vec4 in0 = [ vec4(0.0, 1.0, -2.0, 0.5) | vec4(2.0, 2.5, 4.0, -7.0) ];
110 out0 = func(in0);
120 input mat2 in0 = [ mat2(0.0, 1.0, -2.0, 0.5) | mat2(2.0, 2.5, 4.0, -7.0) ];
136 out0 = func(in0);
[all …]
/third_party/vk-gl-cts/external/openglcts/data/gl33/
Darrays.test24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
37 x = float[3] (in0.z, in0.x, in0.y);
48 …input vec4 in0 = [ vec4(0.5, 1.0, 2.0, 0.2) | vec4(7.4, -1.0, 2.0, -1.3) | vec4(3.0, 1.6, -2.0, 0.…
61 x = float[4] (in0.z, in0.x, in0.w, in0.y);
72 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ];
86 x = int[3] (in0.z, in0.x, in0.y);
97 input ivec4 in0 = [ ivec4(0, 1, 2, 0) | ivec4(7, -1, 2, -1) | ivec4(3, 1, -2, 0) ];
111 x = int[4] (in0.z, in0.x, in0.w, in0.y);
122 input bvec3 in0 = [ bvec3(true, true, false) ];
135 x = bool[3] (in0.z, in0.x, in0.y);
[all …]
/third_party/vk-gl-cts/data/gles3/shaders/
Darrays.test24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
37 x = float[3] (in0.z, in0.x, in0.y);
48 …input vec4 in0 = [ vec4(0.5, 1.0, 2.0, 0.2) | vec4(7.4, -1.0, 2.0, -1.3) | vec4(3.0, 1.6, -2.0, 0.…
61 x = float[4] (in0.z, in0.x, in0.w, in0.y);
72 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ];
86 x = int[3] (in0.z, in0.x, in0.y);
97 input ivec4 in0 = [ ivec4(0, 1, 2, 0) | ivec4(7, -1, 2, -1) | ivec4(3, 1, -2, 0) ];
111 x = int[4] (in0.z, in0.x, in0.w, in0.y);
122 input bvec3 in0 = [ bvec3(true, true, false) ];
135 x = bool[3] (in0.z, in0.x, in0.y);
[all …]
Dswizzle_math_operations.test10 …input vec2 in0 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
24 out0 = in0.x + in1.x;
34 …input vec2 in0 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
48 out0 = in0.xx + in1.xx;
58 …input vec2 in0 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
72 out0 = in0.xy + in1.yx;
82 …input vec2 in0 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
96 out0 = in0.yx + in1.xy;
106 …input vec2 in0 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
120 out0 = in0.yxy + in1.xyy;
[all …]
Dswizzles.test10 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
23 out0 = in0.x;
33 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
46 out0 = in0.xx;
56 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
69 out0 = in0.xy;
79 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
92 out0 = in0.yx;
102 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
115 out0 = in0.yxy;
[all …]
/third_party/mesa3d/src/mesa/state_tracker/tests/
Dtest_glsl_to_tgsi_lifetime.cpp45 { TGSI_OPCODE_MOV, {1}, {in0}, {}}, in TEST_F()
46 { TGSI_OPCODE_UADD, {out0}, {1,in0}, {}}, in TEST_F()
55 { TGSI_OPCODE_MOV, {1}, {in0}, {}}, in TEST_F()
56 { TGSI_OPCODE_UADD, {2}, {1,in0}, {}}, in TEST_F()
72 { TGSI_OPCODE_MOV, {1}, {in0}, {}}, in TEST_F()
74 { TGSI_OPCODE_TEX, {out0}, {in0}, {1,2}}, in TEST_F()
88 { TGSI_OPCODE_MOV, {1}, {in0}, {}}, in TEST_F()
90 { TGSI_OPCODE_UADD, {2}, {1,in0}, {}}, in TEST_F()
106 { TGSI_OPCODE_MOV, {1}, {in0}, {}}, in TEST_F()
109 { TGSI_OPCODE_UADD, {2}, {1,in0}, {}}, in TEST_F()
[all …]
/third_party/openssl/crypto/poly1305/asm/
Dpoly1305-mips.pl67 ($in0,$in1,$tmp0,$tmp1,$tmp2,$tmp3,$tmp4) = ($a4,$a5,$a6,$a7,$at,$t0,$t1);
98 ld $in0,0($inp)
101 ldl $in0,0+MSB($inp)
103 ldr $in0,0+LSB($inp)
108 dsbh $in0,$in0 # byte swap
110 dshd $in0,$in0
117 and $tmp1,$in0,$tmp0 # byte swap
119 dsrl $tmp2,$in0,24
128 and $tmp2,$in0,$tmp0
130 dsrl $in0,8
[all …]
/third_party/openh264/codec/common/inc/
Dmsa_macros.h225 #define MSA_ST_V2(RTYPE, in0, in1, pdst, stride) \ argument
227 MSA_ST_V(RTYPE, in0, (pdst)); \
231 #define MSA_ST_V4(RTYPE, in0, in1, in2, in3, pdst, stride) \ argument
233 MSA_ST_V2(RTYPE, in0, in1, (pdst), stride); \
237 #define MSA_ST_V8(RTYPE, in0, in1, in2, in3, in4, in5, in6, in7, pdst, stride) \ argument
239 MSA_ST_V4(RTYPE, in0, in1, in2, in3, (pdst), stride); \
318 #define MSA_ST_W8(in0, in1, idx0, idx1, idx2, idx3, \ argument
321 MSA_ST_W4(in0, idx0, idx1, idx2, idx3, pdst, stride) \
347 #define MSA_ST_D4(in0, in1, idx0, idx1, idx2, idx3, pdst, stride) \ argument
350 out0_m = __msa_copy_u_d((v2i64) in0, idx0); \
[all …]
/third_party/openssl/crypto/aes/asm/
Daesv8-armx.pl77 my ($zero,$rcon,$mask,$in0,$in1,$tmp,$key)=
116 vld1.8 {$in0},[$inp],#16
126 vtbl.8 $key,{$in0},$mask
127 vext.8 $tmp,$zero,$in0,#12
128 vst1.32 {$in0},[$out],#16
132 veor $in0,$in0,$tmp
134 veor $in0,$in0,$tmp
137 veor $in0,$in0,$tmp
139 veor $in0,$in0,$key
144 vtbl.8 $key,{$in0},$mask
[all …]
/third_party/mindspore/mindspore/ccsrc/backend/kernel_compiler/cpu/nnacl/fp32/
Darithmetic_fp32.c22 int ElementFloorMod(const float *in0, const float *in1, float *out, int size) { in ElementFloorMod() argument
24 out[i] = in0[i] - floorf(in0[i] / in1[i]) * in1[i]; in ElementFloorMod()
29 int ElementFloorModInt(const int *in0, const int *in1, int *out, int size) { in ElementFloorModInt() argument
32 int remainder = in0[i] - (in0[i] / in1[i]) * in1[i]; in ElementFloorModInt()
33 out[i] = (remainder != 0) && ((in0[i] > 0) != (in1[i] > 0)) ? remainder + in1[i] : remainder; in ElementFloorModInt()
38 int ElementMod(const float *in0, const float *in1, float *out, int size) { in ElementMod() argument
40 out[i] = fmodf(in0[i], in1[i]); in ElementMod()
45 int ElementModInt(const int *in0, const int *in1, int *out, int size) { in ElementModInt() argument
48 out[i] = in0[i] % in1[i]; in ElementModInt()
53 int ElementOptMod(const float *in0, const float *in1, float *out, int size, const ArithmeticParamet… in ElementOptMod() argument
[all …]
Darithmetic_fp32.h39 int ElementLogicalAnd(const float *in0, const float *in1, float *out, int size);
40 int ElementLogicalAndInt(const int *in0, const int *in1, int *out, int size);
41 int ElementLogicalAndBool(const bool *in0, const bool *in1, bool *out, int size);
44 int ElementLogicalOr(const float *in0, const float *in1, float *out, int size);
45 int ElementLogicalOrBool(const bool *in0, const bool *in1, bool *out, int size);
48 int ElementMaximum(const float *in0, const float *in1, float *out, int size);
49 int ElementMinimum(const float *in0, const float *in1, float *out, int size);
50 int ElementMaximumInt(const int *in0, const int *in1, int *out, int size);
54 int ElementFloorDiv(const float *in0, const float *in1, float *out, int size);
55 int ElementFloorDivInt(const int *in0, const int *in1, int *out, int size);
[all …]
Ddiv_fp32.c21 int ElementOptDiv(const float *in0, const float *in1, float *out, int size, const ArithmeticParamet… in ElementOptDiv() argument
24 out[index] = in0[0] / in1[index]; in ElementOptDiv()
31 out[index] = in0[index] / in1[0]; in ElementOptDiv()
37 int ElementOptDivRelu(const float *in0, const float *in1, float *out, int size, const ArithmeticPar… in ElementOptDivRelu() argument
40 out[index] = in0[0] / in1[index]; in ElementOptDivRelu()
45 out[index] = in0[index] / in1[0]; in ElementOptDivRelu()
52 int ElementOptDivRelu6(const float *in0, const float *in1, float *out, int size, const ArithmeticPa… in ElementOptDivRelu6() argument
55 out[index] = MSMIN(MSMAX(in0[0] / in1[index], 0), 6); in ElementOptDivRelu6()
59 out[index] = MSMIN(MSMAX(in0[index] / in1[0], 0), 6); in ElementOptDivRelu6()
65 int ElementOptDivInt(const int *in0, const int *in1, int *out, int size, const ArithmeticParameter … in ElementOptDivInt() argument
[all …]
Dsub_fp32.c18 int ElementOptSub(const float *in0, const float *in1, float *out, int size, const ArithmeticParamet… in ElementOptSub() argument
20 MS_FLOAT32X8 vin0_opt_8 = MS_MOV256_F32(in0[0]); in ElementOptSub()
24 float32x4_t vin0_opt = vdupq_n_f32(in0[0]); in ElementOptSub()
44 out[index] = in0[0] - in1[index]; in ElementOptSub()
49 MS_FLOAT32X8 vin0 = MS_LD256_F32(in0 + index); in ElementOptSub()
56 float32x4_t vin0 = vld1q_f32(in0 + index); in ElementOptSub()
62 out[index] = in0[index] - in1[0]; in ElementOptSub()
68 int ElementOptSubInt(const int *in0, const int *in1, int *out, int size, const ArithmeticParameter … in ElementOptSubInt() argument
70 int32x4_t vin0_opt = vdupq_n_s32(in0[0]); in ElementOptSubInt()
83 out[index] = in0[0] - in1[index]; in ElementOptSubInt()
[all …]
/third_party/ffmpeg/libavutil/mips/
Dgeneric_macros_msa.h245 #define SW4(in0, in1, in2, in3, pdst, stride) \ argument
247 SW(in0, (pdst)) \
260 #define SD4(in0, in1, in2, in3, pdst, stride) \ argument
262 SD(in0, (pdst)) \
362 #define ST_V2(RTYPE, in0, in1, pdst, stride) \ argument
364 ST_V(RTYPE, in0, (pdst)); \
373 #define ST_V4(RTYPE, in0, in1, in2, in3, pdst, stride) \ argument
375 ST_V2(RTYPE, in0, in1, (pdst), stride); \
383 #define ST_V6(RTYPE, in0, in1, in2, in3, in4, in5, pdst, stride) \ argument
385 ST_V4(RTYPE, in0, in1, in2, in3, (pdst), stride); \
[all …]
/third_party/vk-gl-cts/data/gles2/shaders/
Dswizzles.test9 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
21 out0 = in0.x;
30 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
42 out0 = in0.xx;
51 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
63 out0 = in0.xy;
72 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
84 out0 = in0.yx;
93 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2…
105 out0 = in0.yxy;
[all …]
Dconversions.test9 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ];
22 out0 = float(in0);
31 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ];
44 out0 = int(in0);
53 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ];
66 out0 = bool(in0);
75 input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ];
88 out0 = float(in0);
97 input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ];
110 out0 = int(in0);
[all …]
/third_party/skia/third_party/externals/libwebp/src/dsp/
Dmsa_macro.h168 #define SW4(in0, in1, in2, in3, pdst, stride) do { \ argument
170 SW(in0, ptmp); \
179 #define SW3(in0, in1, in2, pdst, stride) do { \ argument
181 SW(in0, ptmp); \
188 #define SW2(in0, in1, pdst, stride) do { \ argument
190 SW(in0, ptmp); \
202 #define SD4(in0, in1, in2, in3, pdst, stride) do { \ argument
204 SD(in0, ptmp); \
296 #define ST_B2(RTYPE, in0, in1, pdst, stride) do { \ argument
297 ST_B(RTYPE, in0, pdst); \
[all …]
/third_party/flutter/skia/third_party/externals/libwebp/src/dsp/
Dmsa_macro.h168 #define SW4(in0, in1, in2, in3, pdst, stride) do { \ argument
170 SW(in0, ptmp); \
179 #define SW3(in0, in1, in2, pdst, stride) do { \ argument
181 SW(in0, ptmp); \
188 #define SW2(in0, in1, pdst, stride) do { \ argument
190 SW(in0, ptmp); \
202 #define SD4(in0, in1, in2, in3, pdst, stride) do { \ argument
204 SD(in0, ptmp); \
296 #define ST_B2(RTYPE, in0, in1, pdst, stride) do { \ argument
297 ST_B(RTYPE, in0, pdst); \
[all …]
/third_party/vk-gl-cts/external/vulkancts/data/vulkan/glsl/440/
Dlinkage.test13 input vec2 in0 = [ vec2(1.0, 11.0) | vec2(1.0, 9.0) | vec2(13.0, 7.0) | vec2(8.0, 3.0) ];
27 vec2 in0 = vec2(in0_0, in0_1);
28 var0 = in0 + in0;
53 input vec2 in0 = [ vec2(1.0, 11.0) | vec2(1.0, 9.0) | vec2(13.0, 7.0) | vec2(8.0, 3.0) ];
68 vec2 in0 = vec2(in0_0, in0_1);
69 var0 = in0_3 * in0 + in0;
96 …input vec3 in0 = [ vec3(6.0, 8.0, 7.0) | vec3(14.0, 10.0, 15.0) | vec3(9.0, 5.0, 4.0) | vec3(7.0,…
111 vec3 in0 = vec3(in0_0, in0_1, in0_2);
112 var0 = in0 + in0;
137 …input vec3 in0 = [ vec3(6.0, 8.0, 7.0) | vec3(14.0, 10.0, 15.0) | vec3(9.0, 5.0, 4.0) | vec3(7.0,…
[all …]

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