Searched refs:inBlock (Results 1 – 2 of 2) sorted by relevance
45 deInt32 inBlock; member87 ringbuffer->inBlock = 0; in deRingbuffer_create()141 dst = ringbuffer->buffer + ringbuffer->blockSize * ringbuffer->inBlock + ringbuffer->inPos; in producerStream_write()148 ringbuffer->blockUsage[ringbuffer->inBlock] += writeSize; in producerStream_write()154 ringbuffer->inBlock++; in producerStream_write()156 if (ringbuffer->inBlock == ringbuffer->blockCount) in producerStream_write()157 ringbuffer->inBlock = 0; in producerStream_write()176 ringbuffer->inBlock++; in producerStream_flush()178 if (ringbuffer->inBlock == ringbuffer->blockCount) in producerStream_flush()179 ringbuffer->inBlock = 0; in producerStream_flush()
1046 const InterfaceBlock *inBlock = &inBlocks[0]; in TEST_F() local1047 EXPECT_EQ("gl_PerVertex", inBlock->name); in TEST_F()1048 EXPECT_EQ("gl_in", inBlock->instanceName); in TEST_F()1049 EXPECT_TRUE(inBlock->staticUse); in TEST_F()1050 EXPECT_TRUE(inBlock->active); in TEST_F()1051 EXPECT_TRUE(inBlock->isBuiltIn()); in TEST_F()1053 ASSERT_EQ(1u, inBlock->fields.size()); in TEST_F()1055 const ShaderVariable &glPositionField = inBlock->fields[0]; in TEST_F()1087 const InterfaceBlock *inBlock = &inBlocks[0]; in TEST_F() local1088 ASSERT_EQ("gl_in", inBlock->instanceName); in TEST_F()[all …]