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Searched refs:includeSystem (Results 1 – 4 of 4) sorted by relevance

/third_party/glslang/StandAlone/
DDirStackFileIncluder.h60 virtual IncludeResult* includeSystem(const char* headerName, in includeSystem() function
/third_party/glslang/glslang/CInterface/
Dglslang_c_interface.cpp106 virtual IncludeResult* includeSystem(const char* headerName, const char* includerName, in includeSystem() function in CallbackIncluder
117 return glslang::TShader::Includer::includeSystem(headerName, includerName, inclusionDepth); in includeSystem()
/third_party/glslang/glslang/Public/
DShaderLang.h601 virtual IncludeResult* includeSystem(const char* /*headerName*/, in includeSystem() function
/third_party/glslang/glslang/MachineIndependent/preprocessor/
DPp.cpp671 …res = includer.includeSystem(filename.c_str(), currentSourceFile.c_str(), includeStack.size() + 1); in CPPinclude()