Home
last modified time | relevance | path

Searched refs:indirections (Results 1 – 20 of 20) sorted by relevance

/third_party/skia/third_party/externals/tint/src/transform/
Dsimplify_pointers.cc42 int indirections = 0; member
100 op.indirections++; in Reduce()
104 op.indirections--; in Reduce()
151 for (int i = 0; i < op.indirections; i++) { in Run()
154 for (int i = 0; i > op.indirections; i--) { in Run()
/third_party/mesa3d/src/mesa/program/
Dprogramopt.c443 GLuint indirections = 1; in _mesa_count_texture_indirections() local
458 indirections++; in _mesa_count_texture_indirections()
477 prog->arb.NumTexIndirections = indirections; in _mesa_count_texture_indirections()
/third_party/mesa3d/src/gallium/drivers/i915/
DTODO21 indirections and the # of instructions.
/third_party/mesa3d/src/mesa/drivers/dri/i915/
Di915_context.h154 GLuint indirections; member
/third_party/openGLES/extensions/ARB/
DARB_fragment_program.txt318 RESOLVED: 10 attributes, 24 parameters, 4 texture indirections,
514 API-level texture indirections are counted by keeping track of
533 indirections = 1;
545 indirections++;
564 texture indirections, respectively:
572 # A simple dependent texture instruction, 2 indirections
579 # A more complex example with 3 indirections
591 counting indirections. This makes hand-counting of indirections
594 Native texture indirections may be counted differently by an
600 indirections, the maximum indirection count will equal the
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_fragment_program.txt308 RESOLVED: 10 attributes, 24 parameters, 4 texture indirections,
504 API-level texture indirections are counted by keeping track of
523 indirections = 1;
535 indirections++;
554 texture indirections, respectively:
562 # A simple dependent texture instruction, 2 indirections
569 # A more complex example with 3 indirections
581 counting indirections. This makes hand-counting of indirections
584 Native texture indirections may be counted differently by an
590 indirections, the maximum indirection count will equal the
[all …]
/third_party/jerryscript/docs/
D08.CODING-STANDARDS.md663 /* No need to add multiple _p-s for multiple indirections.
/third_party/boost/libs/poly_collection/doc/
Dpoly_collection.qbk143 under a common interface. Internally, pointer indirections and virtual-like
/third_party/mesa3d/docs/gallium/
Dscreen.rst661 * ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
/third_party/mesa3d/src/gallium/drivers/llvmpipe/ci/
Dllvmpipe-quick_gl.txt268 spec/arb_fragment_program/fp-indirections: skip
/third_party/mesa3d/src/gallium/drivers/i915/ci/
Di915-g33-fails.txt377 # fails at 4 samples (for our 4 supported indirections) because the 1D coordinate workaround
/third_party/python/Doc/faq/
Dprogramming.rst1061 * Abstractions tend to create indirections and force the interpreter to work
/third_party/node/deps/cares/
DCHANGES1956 - ares_expand_name: limit number of indirections
/third_party/mesa3d/src/gallium/drivers/softpipe/ci/
Dsoftpipe-quick.txt613 spec/arb_fragment_program/fp-indirections: skip
/third_party/mesa3d/docs/relnotes/
D21.3.0.rst1338 - i915g: Reduce ARB_fp max tex indirections to match i915c.
D20.3.0.rst3514 - mesa: remove api_loopback to remove call indirections
/third_party/mesa3d/.gitlab-ci/windows/
Dquick_gl.txt656 spec/arb_fragment_program/fp-indirections: skip
/third_party/gstreamer/gstplugins_bad/
DChangeLog102047 Get rid of some indirections and inefficiencies,
121967 Precalculate coordinates to avoid unneeded texture indirections.
122090 count texture indirections and save up some. Texture sampling dependent
122096 This saves enough indirections to make glfilterblur and glow effect
122118 Using it directly avoids it and limits indirections to four not
163544 caused additional indirections.
/third_party/gstreamer/gstreamer/
DChangeLog58662 less indirections). For object that don't use the controller the only 'overhead'
/third_party/gstreamer/gstplugins_good/
DChangeLog114656 Remove some callback indirections which are no longer needed because