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Searched refs:initShader (Results 1 – 5 of 5) sorted by relevance

/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/src/
DShaderBase.cpp32 initShader(); in ShaderBase()
40 bool ShaderBase::initShader() in initShader() function in ShaderBase
/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLMockNavigation/include/
DShaderBase.h43 bool initShader();
/third_party/skia/src/core/
DSkClipStack.h89 this->initShader(0, std::move(shader)); in Element()
262 this->initShader(saveCount, std::move(shader)); in Element()
274 void initShader(int saveCount, sk_sp<SkShader>);
DSkClipStack.cpp247 void SkClipStack::Element::initShader(int saveCount, sk_sp<SkShader> shader) { in initShader() function in SkClipStack::Element
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp972 bool initShader (void);
1065 return initShader() ? CONTINUE : STOP; in iterate()
1081 bool TextureSizeCase::initShader (void) in initShader() function in deqp::gles3::Functional::TextureSizeCase