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Searched refs:inlinable_uniforms_valid_mask (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_context.h209 unsigned inlinable_uniforms_valid_mask; member
Dzink_program.c98 ctx->inlinable_uniforms_valid_mask & BITFIELD64_BIT(pstage)) { in get_shader_module_for_stage()
Dzink_context.c1051 if (!(ctx->inlinable_uniforms_valid_mask & bit) || in zink_set_inlinable_constants()
1055 ctx->inlinable_uniforms_valid_mask |= bit; in zink_set_inlinable_constants()
1075 if (!(ctx->inlinable_uniforms_valid_mask & bit)) in invalidate_inlined_uniforms()
1077 ctx->inlinable_uniforms_valid_mask &= ~bit; in invalidate_inlined_uniforms()