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Searched refs:inline_uniforms (Results 1 – 15 of 15) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_debug_options.h1 OPT_BOOL(inline_uniforms, true, "Optimize shaders by replacing uniforms with literals")
Dsi_shader.h693 unsigned inline_uniforms:1; member
Dsi_descriptors.c1230 if (sctx->shaders[shader].key.opt.inline_uniforms) { in si_invalidate_inlinable_uniforms()
1231 sctx->shaders[shader].key.opt.inline_uniforms = false; in si_invalidate_inlinable_uniforms()
1276 if (!sctx->shaders[shader].key.opt.inline_uniforms) { in si_set_inlinable_constants()
1278 sctx->shaders[shader].key.opt.inline_uniforms = true; in si_set_inlinable_constants()
Dsi_shader_nir.c936 if (sscreen->options.inline_uniforms) in si_finalize_nir()
Dsi_shader.c1264 key->opt.inline_uniforms, in si_dump_shader_key()
1353 if (key && key->opt.inline_uniforms) { in si_get_nir_shader()
Dsi_state_shaders.c101 if (sel->screen->options.inline_uniforms) in si_get_ir_cache_key()
2370 if (key->opt.inline_uniforms && in si_shader_select_with_key()
2377 local_key.opt.inline_uniforms = 0; in si_shader_select_with_key()
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_shader_keys.h82 unsigned inline_uniforms:1; member
Dzink_screen.h162 bool inline_uniforms; member
Dzink_compiler.c792 if (key->inline_uniforms) { in zink_shader_compile()
1488 if (screen->driconf.inline_uniforms) in zink_shader_finalize()
Dzink_program.c102 key->inline_uniforms = false; in get_shader_module_for_stage()
Dzink_screen.c1984 screen->driconf.inline_uniforms = debug_get_bool_option("ZINK_INLINE_UNIFORMS", false); in zink_internal_create_screen()
Dzink_context.c1057 key->inline_uniforms = true; in zink_set_inlinable_constants()
1083 key->inline_uniforms = false; in invalidate_inlined_uniforms()
/third_party/mesa3d/docs/relnotes/
D21.3.0.rst3495 - nir/inline_uniforms: add uniforms in condition atomically
3496 - nir/inline_uniforms: support vector uniform
3500 - nir/inline_uniforms: support loop
D21.0.0.rst2061 - radeonsi: add options.inline_uniforms to the shader cache key
D20.3.0.rst3572 - radeonsi: add options.inline_uniforms to the shader cache key