Searched refs:inline_uniforms (Results 1 – 15 of 15) sorted by relevance
1 OPT_BOOL(inline_uniforms, true, "Optimize shaders by replacing uniforms with literals")
693 unsigned inline_uniforms:1; member
1230 if (sctx->shaders[shader].key.opt.inline_uniforms) { in si_invalidate_inlinable_uniforms()1231 sctx->shaders[shader].key.opt.inline_uniforms = false; in si_invalidate_inlinable_uniforms()1276 if (!sctx->shaders[shader].key.opt.inline_uniforms) { in si_set_inlinable_constants()1278 sctx->shaders[shader].key.opt.inline_uniforms = true; in si_set_inlinable_constants()
936 if (sscreen->options.inline_uniforms) in si_finalize_nir()
1264 key->opt.inline_uniforms, in si_dump_shader_key()1353 if (key && key->opt.inline_uniforms) { in si_get_nir_shader()
101 if (sel->screen->options.inline_uniforms) in si_get_ir_cache_key()2370 if (key->opt.inline_uniforms && in si_shader_select_with_key()2377 local_key.opt.inline_uniforms = 0; in si_shader_select_with_key()
82 unsigned inline_uniforms:1; member
162 bool inline_uniforms; member
792 if (key->inline_uniforms) { in zink_shader_compile()1488 if (screen->driconf.inline_uniforms) in zink_shader_finalize()
102 key->inline_uniforms = false; in get_shader_module_for_stage()
1984 screen->driconf.inline_uniforms = debug_get_bool_option("ZINK_INLINE_UNIFORMS", false); in zink_internal_create_screen()
1057 key->inline_uniforms = true; in zink_set_inlinable_constants()1083 key->inline_uniforms = false; in invalidate_inlined_uniforms()
3495 - nir/inline_uniforms: add uniforms in condition atomically3496 - nir/inline_uniforms: support vector uniform3500 - nir/inline_uniforms: support loop
2061 - radeonsi: add options.inline_uniforms to the shader cache key
3572 - radeonsi: add options.inline_uniforms to the shader cache key