Searched refs:innerCoverage (Results 1 – 2 of 2) sorted by relevance
827 float innerCoverage = 1; in generateAAStrokeRectGeometry() local830 innerCoverage = 2 * inset / (inset + .5f); in generateAAStrokeRectGeometry()853 innerCoverage += insetExtraBloat; in generateAAStrokeRectGeometry()862 GrVertexColor innerColor(tweakAlphaForCoverage ? color * innerCoverage : color, wideColor); in generateAAStrokeRectGeometry()880 maybe_coverage(innerCoverage)); in generateAAStrokeRectGeometry()886 maybe_coverage(innerCoverage)); in generateAAStrokeRectGeometry()893 maybe_coverage(innerCoverage)); in generateAAStrokeRectGeometry()914 innerCoverage * coverageBackset; in generateAAStrokeRectGeometry()927 maybe_coverage(innerCoverage)); in generateAAStrokeRectGeometry()932 maybe_coverage(innerCoverage)); in generateAAStrokeRectGeometry()
704 float innerCoverage = GrNormalizeByteToFloat(scale); in generateAAStrokeRectGeometry() local705 SkPMColor4f scaledColor = color * innerCoverage; in generateAAStrokeRectGeometry()711 maybe_coverage(innerCoverage)); in generateAAStrokeRectGeometry()717 maybe_coverage(innerCoverage)); in generateAAStrokeRectGeometry()723 maybe_coverage(innerCoverage)); in generateAAStrokeRectGeometry()735 maybe_coverage(innerCoverage)); in generateAAStrokeRectGeometry()740 maybe_coverage(innerCoverage)); in generateAAStrokeRectGeometry()