Searched refs:inputPrim (Results 1 – 2 of 2) sorted by relevance
612 for (uint32_t inputPrim = 0; inputPrim < numInputPrims; ++inputPrim)614 uint32_t numEmittedVerts = pVertexCount[inputPrim];633 inputPrim;647 inputPrim;668 inputPrim;684 inputPrim;711 const Integer<SIMD_T> primID = SIMD_T::set1_epi32(pPrimitiveId[inputPrim]);712 const Integer<SIMD_T> viewportIdx = SIMD_T::set1_epi32(pViewportIdx[inputPrim]);713 const Integer<SIMD_T> rtIdx = SIMD_T::set1_epi32(pRtIdx[inputPrim]);
941 for (uint32_t inputPrim = 0; inputPrim < numInputPrims; ++inputPrim) in GeometryShaderStage() local943 uint8_t* pInstanceBase = (uint8_t*)pGsBuffers->pGsOut[inputPrim]; in GeometryShaderStage()1066 simd16scalari vPrimId = _simd16_set1_epi32(pPrimitiveId[inputPrim]); in GeometryShaderStage()1112 simdscalari vPrimId = _simd_set1_epi32(pPrimitiveId[inputPrim]); in GeometryShaderStage()