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Searched refs:input_img (Results 1 – 15 of 15) sorted by relevance

/third_party/mindspore/mindspore/ccsrc/minddata/dataset/kernels/image/
Dsharpness_op.cc32 cv::Mat input_img = input_cv->mat(); in Compute() local
53 cv::filter2D(input_img, result, -1, filter); in Compute()
59 input_img.row(0).copyTo(result.row(0)); in Compute()
60 input_img.row(height - 1).copyTo(result.row(height - 1)); in Compute()
61 input_img.col(0).copyTo(result.col(0)); in Compute()
62 input_img.col(width - 1).copyTo(result.col(width - 1)); in Compute()
65 cv::addWeighted(input_img, alpha_, result, 1.0 - alpha_, 0.0, result); in Compute()
Dimage_utils.cc725 cv::Mat input_img = input_cv->mat(); in Rotate() local
726 if (input_img.cols > (MAX_INT_PRECISION * 2) || input_img.rows > (MAX_INT_PRECISION * 2)) { in Rotate()
732 fx = (input_img.cols - 1) / 2.0; in Rotate()
733 fy = (input_img.rows - 1) / 2.0; in Rotate()
749 …cv::warpAffine(input_img, output_cv->mat(), rot, input_img.size(), GetCVInterpolationMode(interpol… in Rotate()
754 cv::Rect2f bbox = cv::RotatedRect(pc, input_img.size(), degree).boundingRect2f(); in Rotate()
755 rot.at<double>(0, 2) += bbox.width / 2.0 - input_img.cols / 2.0; in Rotate()
756 rot.at<double>(1, 2) += bbox.height / 2.0 - input_img.rows / 2.0; in Rotate()
758 cv::warpAffine(input_img, output_img, rot, bbox.size(), GetCVInterpolationMode(interpolation), in Rotate()
919 cv::Mat input_img = input_cv->mat(); in AdjustBrightness() local
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Dinvert_op.cc31 cv::Mat input_img = input_cv->mat(); in Compute() local
50 output_cv->mat() = cv::Scalar::all(255) - input_img; in Compute()
Dsolarize_op.cc37 cv::Mat input_img = input_cv->mat(); in Compute() local
44 RETURN_IF_NOT_OK(CVTensor::CreateFromMat(input_img, input_cv->Rank(), &mask_mat_tensor)); in Compute()
/third_party/ffmpeg/libavfilter/
Dvf_chromaber_vulkan.c50 C(1, res.r = texture(input_img[0], ((p - o)/2.0f) + 0.5f).r; )
51 C(1, res.g = texture(input_img[0], ((p )/2.0f) + 0.5f).g; )
52 C(1, res.b = texture(input_img[0], ((p + o)/2.0f) + 0.5f).b; )
53 C(1, res.a = texture(input_img[0], ((p )/2.0f) + 0.5f).a; )
62 C(1, vec4 res = texture(input_img[idx], (p/2.0f) + 0.5f); )
139 GLSLC(1, vec4 res = texture(input_img[0], npos); );
148 GLSLF(2, res = texture(input_img[%i], npos); ,i);
Dvf_avgblur_vulkan.c51 C(1, cache[cp] = texture(input_img[idx], pos); )
54 C(1, cache[cp - FILTER_RADIUS] = texture(input_img[idx], loc_l); )
57 C(1, cache[cp + DIR(gl_WorkGroupSize)] = texture(input_img[idx], loc_h); )
135 GLSLF(2, vec4 res = texture(input_img[%i], pos); ,i);
178 GLSLF(2, vec4 res = texture(input_img[%i], pos); ,i);
Dvf_scale_vulkan.c61 C(1, return texture(input_img[idx], npos); )
/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_fmask_expand.c42 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, type, "s_tex"); in build_fmask_expand_compute_shader() local
43 input_img->data.descriptor_set = 0; in build_fmask_expand_compute_shader()
44 input_img->data.binding = 0; in build_fmask_expand_compute_shader()
51 nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa; in build_fmask_expand_compute_shader()
Dradv_meta_bufimage.c46 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_nir_itob_compute_shader() local
47 input_img->data.descriptor_set = 0; in build_nir_itob_compute_shader()
48 input_img->data.binding = 0; in build_nir_itob_compute_shader()
61 nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa; in build_nir_itob_compute_shader()
228 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_btoi_compute_shader() local
229 input_img->data.descriptor_set = 0; in build_nir_btoi_compute_shader()
230 input_img->data.binding = 0; in build_nir_btoi_compute_shader()
249 nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa; in build_nir_btoi_compute_shader()
408 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); in build_nir_btoi_r32g32b32_compute_shader() local
409 input_img->data.descriptor_set = 0; in build_nir_btoi_r32g32b32_compute_shader()
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Dradv_meta_resolve_cs.c74 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_resolve_compute_shader() local
75 input_img->data.descriptor_set = 0; in build_resolve_compute_shader()
76 input_img->data.binding = 0; in build_resolve_compute_shader()
92 radv_meta_build_resolve_shader_core(&b, is_integer, samples, input_img, color, src_coord); in build_resolve_compute_shader()
146 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_depth_stencil_resolve_compute_shader() local
147 input_img->data.descriptor_set = 0; in build_depth_stencil_resolve_compute_shader()
148 input_img->data.binding = 0; in build_depth_stencil_resolve_compute_shader()
156 nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa; in build_depth_stencil_resolve_compute_shader()
Dradv_meta_resolve_fs.c58 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_resolve_fragment_shader() local
59 input_img->data.descriptor_set = 0; in build_resolve_fragment_shader()
60 input_img->data.binding = 0; in build_resolve_fragment_shader()
73 radv_meta_build_resolve_shader_core(&b, is_integer, samples, input_img, color, img_coord); in build_resolve_fragment_shader()
336 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); in build_depth_stencil_resolve_fragment_shader() local
337 input_img->data.descriptor_set = 0; in build_depth_stencil_resolve_fragment_shader()
338 input_img->data.binding = 0; in build_depth_stencil_resolve_fragment_shader()
349 nir_ssa_def *input_img_deref = &nir_build_deref_var(&b, input_img)->dest.ssa; in build_depth_stencil_resolve_fragment_shader()
Dradv_meta_decompress.c48 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, img_type, "in_img"); in build_expand_depth_stencil_compute_shader() local
49 input_img->data.descriptor_set = 0; in build_expand_depth_stencil_compute_shader()
50 input_img->data.binding = 0; in build_expand_depth_stencil_compute_shader()
65 &b, 4, 32, &nir_build_deref_var(&b, input_img)->dest.ssa, global_id, nir_ssa_undef(&b, 1, 32), in build_expand_depth_stencil_compute_shader()
Dradv_meta_fast_clear.c49 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, img_type, "in_img"); in build_dcc_decompress_compute_shader() local
50 input_img->data.descriptor_set = 0; in build_dcc_decompress_compute_shader()
51 input_img->data.binding = 0; in build_dcc_decompress_compute_shader()
64 &b, 4, 32, &nir_build_deref_var(&b, input_img)->dest.ssa, img_coord, nir_ssa_undef(&b, 1, 32), in build_dcc_decompress_compute_shader()
Dradv_meta.h289 nir_variable *input_img, nir_variable *color,
Dradv_meta.c612 nir_variable *input_img, nir_variable *color, in radv_meta_build_resolve_shader_core() argument
619 nir_ssa_def *input_img_deref = &nir_build_deref_var(b, input_img)->dest.ssa; in radv_meta_build_resolve_shader_core()