Searched refs:input_layout (Results 1 – 5 of 5) sorted by relevance
/third_party/mindspore/mindspore/ccsrc/frontend/parallel/ops_info/ |
D | gatherd_info.cc | 119 TensorLayout input_layout; in InferTensorInfo() local 120 …if (input_layout.InitFromVector(dev_matrix_shape_, inputs_tensor_map_[i], inputs_shape_[i]) != SUC… in InferTensorInfo() 124 TensorInfo input_tensor_info(input_layout); in InferTensorInfo()
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D | reshape_info.h | 47 void SetInputLayout(const TensorLayout &input_layout) { in SetInputLayout() argument 48 input_layout_ = input_layout; in SetInputLayout()
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D | operator_info.cc | 209 TensorLayout input_layout; in InferTensorInfo() local 210 …if (input_layout.InitFromVector(dev_matrix_shape_, inputs_tensor_map_[i], inputs_shape_[i]) != SUC… in InferTensorInfo() 214 TensorInfo input_tensor_info(input_layout); in InferTensorInfo()
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/third_party/mindspore/tests/ut/cpp/parallel/auto_parallel/ |
D | operator_costmodel_test.cc | 167 TensorLayout input_layout, param_layout, output_layout; in TEST_F() local 174 TensorInfo input_info(input_layout, input_shape, input_slice_shape); in TEST_F()
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/third_party/gstreamer/gstplugins_bad/tests/examples/d3d11/ |
D | d3d11device.cpp | 313 ComPtr<ID3D11InputLayout> input_layout; in prepare_shader() local 315 code->GetBufferPointer(), code->GetBufferSize(), &input_layout); in prepare_shader() 397 *layout = input_layout.Detach(); in prepare_shader()
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