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/third_party/mesa3d/src/gallium/drivers/iris/ci/
Diris-apl-fails.txt2 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail
3 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail
4 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail
5 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail
6 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail
7 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail
8 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide,Fail
9 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide,Fail
10 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide,Fail
11 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide,Fail
[all …]
Diris-glk-fails.txt2 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail
3 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail
4 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail
5 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail
6 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail
7 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail
8 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide,Fail
9 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide,Fail
10 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide,Fail
11 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide,Fail
[all …]
Diris-cml-fails.txt2 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail
3 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail
4 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail
5 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail
6 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail
7 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail
8 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide,Fail
9 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide,Fail
10 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide,Fail
11 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide,Fail
[all …]
Diris-kbl-fails.txt2 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail
3 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail
4 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail
5 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail
6 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail
7 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail
8 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide,Fail
9 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide,Fail
10 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide,Fail
11 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide,Fail
[all …]
Diris-whl-fails.txt2 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail
3 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail
4 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail
5 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail
6 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail
7 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail
8 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide,Fail
9 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide,Fail
10 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide,Fail
11 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide,Fail
[all …]
Diris-amly-fails.txt2 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail
3 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail
4 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail
5 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail
6 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail
7 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail
8 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide,Fail
9 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide,Fail
10 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide,Fail
11 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide,Fail
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_shader_noperspective_interpolation.txt47 interpolation qualifiers that are available for fragment shader inputs:
49 interpolation should be used. This is mandatory for integer-type
50 variables. The 'smooth' qualifier indicates that interpolation should be
53 that interpolation should be performed linearly in screen space.
56 two types of interpolation that most commonly used, there are important
57 use cases for linear (noperspective) interpolation. In particular, in
59 linear interpolation can result in performance and/or power improvements.
61 The smooth and flat interpolation qualifiers are already supported in
63 interpolation to OpenGL ES.
88 which adds in the description of noperspective interpolation)
[all …]
/third_party/openGLES/extensions/NV/
DNV_shader_noperspective_interpolation.txt47 interpolation qualifiers that are available for fragment shader inputs:
49 interpolation should be used. This is mandatory for integer-type
50 variables. The 'smooth' qualifier indicates that interpolation should be
53 that interpolation should be performed linearly in screen space.
56 two types of interpolation that most commonly used, there are important
57 use cases for linear (noperspective) interpolation. In particular, in
59 linear interpolation can result in performance and/or power improvements.
61 The smooth and flat interpolation qualifiers are already supported in
63 interpolation to OpenGL ES.
88 which adds in the description of noperspective interpolation)
[all …]
/third_party/flutter/flutter/packages/flutter/lib/src/rendering/
Dtweens.dart8 /// An interpolation between two fractional offsets.
10 /// This class specializes the interpolation of [Tween<FractionalOffset>] to be
13 /// See [Tween] for a discussion on how to use interpolation objects.
31 /// An interpolation between two alignments.
33 /// This class specializes the interpolation of [Tween<Alignment>] to be
36 /// See [Tween] for a discussion on how to use interpolation objects.
55 /// An interpolation between two [AlignmentGeometry].
57 /// This class specializes the interpolation of [Tween<AlignmentGeometry>]
60 /// See [Tween] for a discussion on how to use interpolation objects.
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/frag/
Dpull-model-interpolation.asm.msl23.frag64 interpolant<float4, interpolation::no_perspective> foo [[user(locn0)]];
65 interpolant<float3, interpolation::perspective> bar [[user(locn1)]];
66 interpolant<float2, interpolation::perspective> baz [[user(locn2)]];
68 interpolant<float2, interpolation::perspective> a_0 [[user(locn4)]];
69 interpolant<float2, interpolation::perspective> a_1 [[user(locn5)]];
70 interpolant<float2, interpolation::perspective> b_0 [[user(locn6)]];
71 interpolant<float2, interpolation::perspective> b_1 [[user(locn7)]];
72 interpolant<float2, interpolation::perspective> c_0 [[user(locn8)]];
73 interpolant<float2, interpolation::perspective> c_1 [[user(locn9)]];
74 interpolant<float4, interpolation::perspective> m_13_x [[user(locn10)]];
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/frag/
Dpull-model-interpolation.asm.msl23.frag64 interpolant<float4, interpolation::no_perspective> foo [[user(locn0)]];
65 interpolant<float3, interpolation::perspective> bar [[user(locn1)]];
66 interpolant<float2, interpolation::perspective> baz [[user(locn2)]];
68 interpolant<float2, interpolation::perspective> a_0 [[user(locn4)]];
69 interpolant<float2, interpolation::perspective> a_1 [[user(locn5)]];
70 interpolant<float2, interpolation::perspective> b_0 [[user(locn6)]];
71 interpolant<float2, interpolation::perspective> b_1 [[user(locn7)]];
72 interpolant<float2, interpolation::perspective> c_0 [[user(locn8)]];
73 interpolant<float2, interpolation::perspective> c_1 [[user(locn9)]];
74 interpolant<float4, interpolation::perspective> m_13_x [[user(locn10)]];
[all …]
/third_party/skia/src/gpu/glsl/
DGrGLSLVarying.cpp14 Interpolation interpolation) { in addPassThroughAttribute() argument
17 this->addVarying(vsVar.c_str(), &v, interpolation); in addPassThroughAttribute()
22 static bool use_flat_interpolation(GrGLSLVaryingHandler::Interpolation interpolation, in use_flat_interpolation() argument
24 switch (interpolation) { in use_flat_interpolation()
40 Interpolation interpolation) { in addVarying() argument
41 SkASSERT(GrSLTypeIsFloatType(varying->type()) || Interpolation::kMustBeFlat == interpolation); in addVarying()
47 v.fIsFlat = use_flat_interpolation(interpolation, *fProgramBuilder->shaderCaps()); in addVarying()
/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/
DAMD_shader_explicit_vertex_parameter.txt42 Unextended GLSL provides a set of fixed function interpolation modes and
44 interpolation of integer and double isn't supported).
49 custom interpolation algorithms using shader code.
89 (Add explicitInterpAMD to interpolation qualifier list)
94 | explicitInterpAMD | Explicit interpolation |
131 The interpolation mode of gl_BaryCoord??AMD variables are as follows
135 | gl_BaryCoordNoPerspAMD | Linear interpolation evaluated at the pixel's center |
136 | gl_BaryCoordNoPerspCentroidAMD | Linear interpolation evaluated at the centroid |
137 | gl_BaryCoordNoPerspSampleAMD | Linear interpolation evaluated at each covered sample |
138 | gl_BaryCoordSmoothAMD | Perspective interpolation evaluated at the pixel's center |
[all …]
/third_party/openGLES/extensions/AMD/
DAMD_shader_explicit_vertex_parameter.txt42 Unextended GLSL provides a set of fixed function interpolation modes and
44 interpolation of integer and double isn't supported).
49 custom interpolation algorithms using shader code.
89 (Add explicitInterpAMD to interpolation qualifier list)
94 | explicitInterpAMD | Explicit interpolation |
131 The interpolation mode of gl_BaryCoord??AMD variables are as follows
135 | gl_BaryCoordNoPerspAMD | Linear interpolation evaluated at the pixel's center |
136 | gl_BaryCoordNoPerspCentroidAMD | Linear interpolation evaluated at the centroid |
137 | gl_BaryCoordNoPerspSampleAMD | Linear interpolation evaluated at each covered sample |
138 | gl_BaryCoordSmoothAMD | Perspective interpolation evaluated at the pixel's center |
[all …]
/third_party/vk-gl-cts/android/cts/master/vk-master-2019-03-01/
Drasterization.txt68 dEQP-VK.rasterization.interpolation.basic.triangles
69 dEQP-VK.rasterization.interpolation.basic.triangle_strip
70 dEQP-VK.rasterization.interpolation.basic.triangle_fan
71 dEQP-VK.rasterization.interpolation.basic.lines
72 dEQP-VK.rasterization.interpolation.basic.line_strip
73 dEQP-VK.rasterization.interpolation.basic.lines_wide
74 dEQP-VK.rasterization.interpolation.basic.line_strip_wide
75 dEQP-VK.rasterization.interpolation.projected.triangles
76 dEQP-VK.rasterization.interpolation.projected.triangle_strip
77 dEQP-VK.rasterization.interpolation.projected.triangle_fan
[all …]
/third_party/flutter/skia/src/gpu/glsl/
DGrGLSLVarying.cpp14 Interpolation interpolation) { in addPassThroughAttribute() argument
18 this->addVarying(input.name(), &v, interpolation); in addPassThroughAttribute()
23 static bool use_flat_interpolation(GrGLSLVaryingHandler::Interpolation interpolation, in use_flat_interpolation() argument
25 switch (interpolation) { in use_flat_interpolation()
41 Interpolation interpolation) { in addVarying() argument
42 SkASSERT(GrSLTypeIsFloatType(varying->type()) || Interpolation::kMustBeFlat == interpolation); in addVarying()
49 v.fIsFlat = use_flat_interpolation(interpolation, *fProgramBuilder->shaderCaps()); in addVarying()
/third_party/flutter/skia/third_party/externals/angle2/src/compiler/translator/
DShaderVars.cpp21 InterpolationType GetNonAuxiliaryInterpolationType(InterpolationType interpolation) in GetNonAuxiliaryInterpolationType() argument
23 return (interpolation == INTERPOLATION_CENTROID ? INTERPOLATION_SMOOTH : interpolation); in GetNonAuxiliaryInterpolationType()
399 Varying::Varying() : interpolation(INTERPOLATION_SMOOTH), isInvariant(false) {} in Varying()
405 interpolation(other.interpolation), in Varying()
412 interpolation = other.interpolation; in operator =()
419 return (VariableWithLocation::operator==(other) && interpolation == other.interpolation && in operator ==()
431 InterpolationTypesMatch(interpolation, other.interpolation) && in isSameVaryingAtLinkTime()
/third_party/mindspore/mindspore/ccsrc/minddata/dataset/kernels/ir/vision/
Dresize_ir.cc26 ResizeOperation::ResizeOperation(const std::vector<int32_t> &size, InterpolationMode interpolation) in ResizeOperation() argument
27 : size_(size), interpolation_(interpolation) {} in ResizeOperation()
76 InterpolationMode interpolation = static_cast<InterpolationMode>(op_params["interpolation"]); in from_json() local
77 *operation = std::make_shared<vision::ResizeOperation>(size, interpolation); in from_json()
Dresize_with_bbox_ir.cc31 …eration::ResizeWithBBoxOperation(const std::vector<int32_t> &size, InterpolationMode interpolation) in ResizeWithBBoxOperation() argument
32 : size_(size), interpolation_(interpolation) {} in ResizeWithBBoxOperation()
79 InterpolationMode interpolation = static_cast<InterpolationMode>(op_params["interpolation"]); in from_json() local
80 *operation = std::make_shared<vision::ResizeWithBBoxOperation>(size, interpolation); in from_json()
Drandom_crop_decode_resize_ir.cc34 … InterpolationMode interpolation, int32_t max_attempts) in RandomCropDecodeResizeOperation() argument
35 : RandomResizedCropOperation(size, scale, ratio, interpolation, max_attempts) {} in RandomCropDecodeResizeOperation()
90 InterpolationMode interpolation = static_cast<InterpolationMode>(op_params["interpolation"]); in from_json() local
93 …std::make_shared<vision::RandomCropDecodeResizeOperation>(size, scale, ratio, interpolation, max_a… in from_json()
/third_party/mindspore/mindspore/dataset/vision/
Dc_transforms.py966 interpolation=Inter.BILINEAR, max_attempts=10): argument
972 self.interpolation = interpolation
977 DE_C_INTER_MODE[self.interpolation],
1170 interpolation=Inter.BILINEAR, max_attempts=10): argument
1176 self.interpolation = interpolation
1180 ….RandomResizedCropOperation(self.size, self.scale, self.ratio, DE_C_INTER_MODE[self.interpolation],
1219 interpolation=Inter.BILINEAR, max_attempts=10): argument
1225 self.interpolation = interpolation
1230 … DE_C_INTER_MODE[self.interpolation], self.max_attempts)
1552 def __init__(self, size, interpolation=Inter.LINEAR): argument
[all …]
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DShaderVars.cpp21 InterpolationType GetNonAuxiliaryInterpolationType(InterpolationType interpolation) in GetNonAuxiliaryInterpolationType() argument
23 return (interpolation == INTERPOLATION_CENTROID ? INTERPOLATION_SMOOTH : interpolation); in GetNonAuxiliaryInterpolationType()
52 interpolation(INTERPOLATION_SMOOTH), in ShaderVariable()
90 interpolation(other.interpolation), in ShaderVariable()
122 interpolation = other.interpolation; in operator =()
141 yuv != other.yuv || interpolation != other.interpolation || in operator ==()
449 InterpolationTypesMatch(interpolation, other.interpolation) && in isSameVaryingAtLinkTime()
/third_party/mindspore/mindspore/ccsrc/minddata/dataset/api/
Dvision.cc98 InterpolationMode interpolation, const std::vector<uint8_t> &fill_value) in Data()
103 interpolation_(interpolation), in Data()
114 InterpolationMode interpolation, const std::vector<uint8_t> &fill_value) in Affine() argument
115 … : data_(std::make_shared<Data>(degrees, translation, scale, shear, interpolation, fill_value)) {} in Affine()
456 InterpolationMode interpolation, const std::vector<uint8_t> &fill_value) in Data()
461 interpolation_(interpolation), in Data()
473 InterpolationMode interpolation, const std::vector<uint8_t> &fill_value) in RandomAffine() argument
474 …ake_shared<Data>(degrees, translate_range, scale_range, shear_ranges, interpolation, fill_value)) … in RandomAffine()
543 InterpolationMode interpolation, int32_t max_attempts) in Data()
544 …: size_(size), scale_(scale), ratio_(ratio), interpolation_(interpolation), max_attempts_(max_atte… in Data()
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/frag/
Dpull-interpolant-access-chain.msl23.frag54 interpolant<float4, interpolation::perspective> a_0 [[user(locn0)]];
55 interpolant<float4, interpolation::perspective> a_1 [[user(locn1)]];
56 interpolant<float4, interpolation::perspective> b_0 [[user(locn2)]];
57 interpolant<float4, interpolation::perspective> b_1 [[user(locn3)]];
/third_party/openGLES/extensions/SGI/
DGLU_SGI_filter4_parameters.txt25 This extension provides interpolation coefficients just as they are required
26 for GL_FILTER4_SGIS filtering in glTexFilterFuncSGIS. The interpolation
33 interpolation coefficients can be derived by other software, using this two
38 other 4x1 interpolation schemes can be accomplished by setting B and C in
44 According to Lagrange interpolation, four piecewise cubic polynomials (two
51 What other types of 4x1 interpolation formulas should be supported, if any?
75 To specify Lagrange interpolation,
77 must be NULL. To specify Mitchell-Netravali interpolation,

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