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/third_party/gstreamer/gstplugins_bad/gst/librfb/
Dd3des.c156 cpkey (DESContext * ctx, register unsigned long *into) in cpkey() argument
162 *into++ = *from++; in cpkey()
189 scrunch (register unsigned char *outof, register unsigned long *into) in scrunch() argument
191 *into = (*outof++ & 0xffL) << 24; in scrunch()
192 *into |= (*outof++ & 0xffL) << 16; in scrunch()
193 *into |= (*outof++ & 0xffL) << 8; in scrunch()
194 *into++ |= (*outof++ & 0xffL); in scrunch()
195 *into = (*outof++ & 0xffL) << 24; in scrunch()
196 *into |= (*outof++ & 0xffL) << 16; in scrunch()
197 *into |= (*outof++ & 0xffL) << 8; in scrunch()
[all …]
/third_party/glslang/Test/baseResults/
DOperations.frag.out39 0:28 add second child into first child ( temp 4-component vector of float)
43 0:29 add second child into first child ( temp 4-component vector of float)
53 0:30 add second child into first child ( temp 4-component vector of float)
57 0:31 add second child into first child ( temp 4-component vector of float)
61 0:32 add second child into first child ( temp 4-component vector of float)
65 0:33 add second child into first child ( temp 4-component vector of float)
69 0:35 add second child into first child ( temp 4-component vector of float)
73 0:36 add second child into first child ( temp 4-component vector of float)
77 0:37 add second child into first child ( temp 4-component vector of float)
81 0:38 add second child into first child ( temp 4-component vector of float)
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D400.geom.out201 0:136 add second child into first child ( temp double)
205 0:137 add second child into first child ( temp 2-component vector of double)
209 0:138 add second child into first child ( temp 3-component vector of double)
213 0:139 add second child into first child ( temp 4-component vector of double)
217 0:141 add second child into first child ( temp double)
221 0:142 add second child into first child ( temp 2-component vector of double)
225 0:143 add second child into first child ( temp 3-component vector of double)
229 0:144 add second child into first child ( temp 4-component vector of double)
233 0:146 add second child into first child ( temp double)
237 0:147 add second child into first child ( temp 2-component vector of double)
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DcppIndent.vert.out17 0:12 add second child into first child ( temp float)
21 0:22 add second child into first child ( temp float)
25 0:37 add second child into first child ( temp float)
29 0:47 add second child into first child ( temp float)
33 0:52 add second child into first child ( temp float)
58 0:12 add second child into first child ( temp float)
62 0:22 add second child into first child ( temp float)
66 0:37 add second child into first child ( temp float)
70 0:47 add second child into first child ( temp float)
74 0:52 add second child into first child ( temp float)
Dtexture.frag.out58 0:28 add second child into first child ( temp 4-component vector of float)
63 0:29 add second child into first child ( temp 4-component vector of float)
69 0:30 add second child into first child ( temp 4-component vector of float)
74 0:31 add second child into first child ( temp 4-component vector of float)
79 0:32 add second child into first child ( temp 4-component vector of float)
85 0:33 add second child into first child ( temp 4-component vector of float)
91 0:35 add second child into first child ( temp 4-component vector of float)
96 0:36 add second child into first child ( temp 4-component vector of float)
102 0:37 add second child into first child ( temp 4-component vector of float)
107 0:38 add second child into first child ( temp 4-component vector of float)
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DcppNest.vert.out21 0:12 add second child into first child ( temp float)
25 0:21 add second child into first child ( temp float)
29 0:61 add second child into first child ( temp float)
33 0:65 add second child into first child ( temp float)
37 0:69 add second child into first child ( temp float)
41 0:76 add second child into first child ( temp float)
95 0:12 add second child into first child ( temp float)
99 0:21 add second child into first child ( temp float)
103 0:61 add second child into first child ( temp float)
107 0:65 add second child into first child ( temp float)
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DnewTexture.frag.out13 0:39 add second child into first child ( temp 4-component vector of float)
18 0:40 add second child into first child ( temp 4-component vector of float)
25 0:41 add second child into first child ( temp float)
37 0:42 add second child into first child ( temp 4-component vector of float)
43 0:43 add second child into first child ( temp 4-component vector of float)
53 0:44 add second child into first child ( temp 4-component vector of float)
61 0:45 add second child into first child ( temp float)
73 0:46 add second child into first child ( temp 4-component vector of float)
82 0:47 add second child into first child ( temp 4-component vector of float)
89 0:48 add second child into first child ( temp float)
[all …]
Dprecision.frag.out41 0:32 add second child into first child ( temp highp int)
44 0:36 add second child into first child ( temp lowp int)
54 0:45 add second child into first child ( temp lowp int)
57 0:49 add second child into first child ( temp highp int)
72 0:54 add second child into first child ( temp mediump int)
75 0:57 add second child into first child ( temp highp int)
78 0:60 add second child into first child ( temp highp int)
81 0:63 add second child into first child ( temp lowp int)
84 0:65 add second child into first child ( temp lowp int)
148 0:32 add second child into first child ( temp highp int)
[all …]
Dhlsl.boolConv.vert.out17 0:6 add second child into first child ( temp int)
24 0:7 add second child into first child ( temp int)
31 0:8 add second child into first child ( temp int)
38 0:9 add second child into first child ( temp int)
45 0:10 add second child into first child ( temp int)
52 0:12 add second child into first child ( temp int)
59 0:13 add second child into first child ( temp int)
66 0:14 add second child into first child ( temp int)
73 0:16 add second child into first child ( temp int)
80 0:17 add second child into first child ( temp int)
[all …]
Dhlsl.charLit.vert.out22 0:7 add second child into first child ( temp int)
26 0:8 add second child into first child ( temp int)
30 0:9 add second child into first child ( temp int)
34 0:10 add second child into first child ( temp int)
38 0:11 add second child into first child ( temp int)
42 0:12 add second child into first child ( temp int)
97 0:7 add second child into first child ( temp int)
101 0:8 add second child into first child ( temp int)
105 0:9 add second child into first child ( temp int)
109 0:10 add second child into first child ( temp int)
[all …]
Duint.frag.out39 0:28 multiply second child into first child ( temp mediump int)
48 0:30 multiply second child into first child ( temp mediump int)
57 0:32 multiply second child into first child ( temp mediump int)
66 0:42 multiply second child into first child ( temp mediump int)
75 0:44 multiply second child into first child ( temp mediump int)
84 0:46 multiply second child into first child ( temp mediump int)
175 0:67 add second child into first child ( temp mediump 4-component vector of uint)
191 0:76 multiply second child into first child ( temp mediump int)
200 0:79 multiply second child into first child ( temp mediump int)
209 0:82 multiply second child into first child ( temp mediump int)
[all …]
Dmatrix2.frag.out17 0:23 add second child into first child ( temp 3X4 matrix of float)
38 0:26 multiply second child into first child ( temp 4-component vector of float)
46 0:28 matrix scale second child into first child ( temp 3X4 matrix of float)
57 0:32 add second child into first child ( temp 4X4 matrix of float)
62 0:34 add second child into first child ( temp 4-component vector of float)
68 0:36 matrix mult second child into first child ( temp 4-component vector of float)
77 0:39 multiply second child into first child ( temp 4-component vector of float)
85 0:40 multiply second child into first child ( temp 4-component vector of float)
95 0:42 multiply second child into first child ( temp 4-component vector of float)
131 0:44 multiply second child into first child ( temp 4-component vector of float)
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Dhlsl.init2.frag.out48 0:27 add second child into first child ( temp float)
57 0:28 add second child into first child ( temp float)
66 0:29 add second child into first child ( temp float)
75 0:30 add second child into first child ( temp float)
84 0:31 add second child into first child ( temp float)
93 0:32 add second child into first child ( temp float)
102 0:33 add second child into first child ( temp float)
111 0:34 add second child into first child ( temp float)
124 0:36 add second child into first child ( temp float)
137 0:38 add second child into first child ( temp float)
[all …]
D420.comp.out19 0:14 add second child into first child ( temp 3-component vector of float)
34 0:15 vector scale second child into first child ( temp 3-component vector of float)
38 0:16 add second child into first child ( temp 3-component vector of float)
44 0:17 vector scale second child into first child ( temp 3-component vector of float)
79 0:14 add second child into first child ( temp 3-component vector of float)
94 0:15 vector scale second child into first child ( temp 3-component vector of float)
98 0:16 add second child into first child ( temp 3-component vector of float)
104 0:17 vector scale second child into first child ( temp 3-component vector of float)
/third_party/flutter/engine/flutter/lib/web_ui/lib/src/engine/compositor/
Draster_cache.dart10 /// be faster to rasterize that [Picture] into it's own canvas and composite
11 /// that canvas into the scene rather than replay the drawing commands for that
12 /// picture into the overall scene.
15 /// for creating the cached [Picture]s that can be drawn directly into the
23 /// We also take into account the current transform [matrix], because, for
46 /// drawn into the scene.
49 /// Draws the rasterized picture into the [canvas].
/third_party/mesa3d/src/panfrost/ds/
Dpan_pps_driver.h25 static inline PanfrostDriver &into(Driver &dri);
26 static inline const PanfrostDriver &into(const Driver &dri);
51 PanfrostDriver &PanfrostDriver::into(Driver &dri) in into() function
56 const PanfrostDriver &PanfrostDriver::into(const Driver &dri) in into() function
/third_party/ffmpeg/libswscale/arm/
Dhscale.S49 … @ horizontal pair adding of the 8x32-bit multiplied values into 4x32-bit (part 1)
50 … @ horizontal pair adding of the 8x32-bit multiplied values into 4x32-bit (part 2)
51 … @ horizontal pair adding of the 8x32-bit multiplied values into 4x32-bit (part 1)
52 … @ horizontal pair adding of the 8x32-bit multiplied values into 4x32-bit (part 2)
60 … @ horizontal pair adding of the 8x32-bit sums into 4x32-bit (part 1)
61 … @ horizontal pair adding of the 8x32-bit sums into 4x32-bit (part 2)
62 … d9 @ horizontal pair adding of the 4x32-bit sums into 2x32-bit
/third_party/flutter/flutter/packages/flutter/lib/src/foundation/
Dserialization.dart27 /// Write a Uint8 into the buffer.
32 /// Write a Uint16 into the buffer.
38 /// Write a Uint32 into the buffer.
44 /// Write an Int32 into the buffer.
50 /// Write an Int64 into the buffer.
56 /// Write an Float64 into the buffer.
63 /// Write all the values from a [Uint8List] into the buffer.
68 /// Write all the values from an [Int32List] into the buffer.
74 /// Write all the values from an [Int64List] into the buffer.
80 /// Write all the values from a [Float64List] into the buffer.
/third_party/flutter/engine/flutter/lib/web_ui/lib/src/engine/services/
Dserialization.dart25 /// Write a Uint8 into the buffer.
30 /// Write a Uint16 into the buffer.
36 /// Write a Uint32 into the buffer.
42 /// Write an Int32 into the buffer.
48 /// Write an Int64 into the buffer.
54 /// Write an Float64 into the buffer.
61 /// Write all the values from a [Uint8List] into the buffer.
66 /// Write all the values from a [Int32List] into the buffer.
73 /// Write all the values from an [Int64List] into the buffer.
80 /// Write all the values from a [Float64List] into the buffer.
/third_party/boost/libs/outcome/doc/src/content/tutorial/advanced/interop/
Dapp-map-httplib1.md2 title = "Mapping the HTTP library into the Application `1/2`"
7 integrating three third party libraries into our application's Outcome-based
12 into our application by wrapping up `httplib::failure` into a custom
13 STL exception type. We then type erase it into an `exception_ptr`
/third_party/node/test/parallel/
Dtest-eslint-prefer-primordials.js69 options: [{ name: 'parseInt', into: 'Number' }] property
82 options: [{ name: 'Map', into: 'Safe' }], property
149 options: [{ name: 'parseInt', into: 'Number' }], property
163 options: [{ name: 'Map', into: 'Safe' }], property
/third_party/musl/src/thread/powerpc/
Dclone.s22 # save r3 (func) into r30, and r6(arg) into r31
31 #move c into first arg
38 # move syscall number into r0
/third_party/ltp/tools/sparse/sparse-src/Documentation/release-notes/
Dv0.1.rst31 * Merge branch 'fix-defined-twice-error-on-empty-struct' into staging
32 * Merge branch 'graph' into staging
33 * merge branch 'more-warning-flags' into staging and fix conflicts
34 * merge branch 'no-semantic-h' into staging and fix conflicts
35 * Merge branch 'Wcontext-default' into staging
37 * Merge branch 'context-test-cases-for-cond-lock' into josh
/third_party/flutter/engine/flutter/shell/platform/fuchsia/dart_runner/embedder/
Dsnapshot.cc.tmpl5 // This file is linked into the dart executable when it has a snapshot
6 // linked into it.
14 // content of the dart vm isolate snapshot which is loaded into the vm isolate.
21 // is loaded into an isolate when it is created.
/third_party/boost/libs/outcome/doc/src/content/tutorial/advanced/constructors/
Dtwo-phase-init.md7 The first thing to do is to break your object's construction into two phases:
9 1. Place the object into a state where it can be legally destructed
19 Because phase 1 placed the object into a legally destructible state,
23 The phase 1 construction will be placed into a *private* `constexpr`
24 constructor so nobody external can call it. The phase 2 construction will be placed into a static

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