Searched refs:ir3_shader_debug (Results 1 – 14 of 14) sorted by relevance
187 enum ir3_shader_debug { enum210 extern enum ir3_shader_debug ir3_shader_debug;216 if (ir3_shader_debug & IR3_DBG_DISASM) in shader_debug_enabled()221 return !!(ir3_shader_debug & IR3_DBG_SHADER_VS); in shader_debug_enabled()223 return !!(ir3_shader_debug & IR3_DBG_SHADER_TCS); in shader_debug_enabled()225 return !!(ir3_shader_debug & IR3_DBG_SHADER_TES); in shader_debug_enabled()227 return !!(ir3_shader_debug & IR3_DBG_SHADER_GS); in shader_debug_enabled()229 return !!(ir3_shader_debug & IR3_DBG_SHADER_FS); in shader_debug_enabled()231 return !!(ir3_shader_debug & IR3_DBG_SHADER_CS); in shader_debug_enabled()241 if (ir3_shader_debug & IR3_DBG_OPTMSGS) { in ir3_debug_print()
57 DEBUG_GET_ONCE_FLAGS_OPTION(ir3_shader_debug, "IR3_SHADER_DEBUG",62 enum ir3_shader_debug ir3_shader_debug = 0; variable78 ir3_shader_debug = debug_get_option_ir3_shader_debug(); in ir3_compiler_create()83 ir3_shader_debug |= IR3_DBG_NOCACHE; in ir3_compiler_create()
51 if (ir3_shader_debug & IR3_DBG_NOCACHE) in ir3_disk_cache_init()65 uint64_t driver_flags = ir3_shader_debug; in ir3_disk_cache_init()
393 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_finalize_nir()428 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_finalize_nir()529 !(ir3_shader_debug & IR3_DBG_NOFP16)) { in ir3_nir_post_finalize()629 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_nir_lower_variant()748 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_nir_lower_variant()
32 #define RA_DEBUG (ir3_shader_debug & IR3_DBG_RAMSGS)
140 if (ir3_shader_debug & IR3_DBG_NOUBOOPT) in gather_ubo_ranges()
580 if (ir3_shader_debug & IR3_DBG_RAMSGS) in ir3_merge_regs()
613 !(ir3_shader_debug & IR3_DBG_FORCES2EN)) { in instr_cp()
35 #define SCHED_DEBUG (ir3_shader_debug & IR3_DBG_SCHEDMSGS)
375 if (ir3_shader_debug & IR3_DBG_DISASM) { in create_variant()
34 #define SCHED_DEBUG (ir3_shader_debug & IR3_DBG_SCHEDMSGS)
2244 if (ir3_shader_debug & IR3_DBG_SPILLALL) in ir3_ra()
305 ir3_shader_debug |= IR3_DBG_OPTMSGS | IR3_DBG_DISASM; in main()387 if (ir3_shader_debug & IR3_DBG_OPTMSGS) in main()393 if (ir3_shader_debug & IR3_DBG_OPTMSGS) in main()
293 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_shader_compute_state_create()341 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_shader_state_create()