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/third_party/mesa3d/src/compiler/glsl/
Dopt_dead_code_local.cpp325 ir_assignment *ir_assign = ir->as_assignment(); in dead_code_local_basic_block() local
332 if (ir_assign) { in dead_code_local_basic_block()
333 progress = process_assignment(lin_ctx, ir_assign, &assignments) || in dead_code_local_basic_block()