Searched refs:isCompute (Results 1 – 16 of 16) sorted by relevance
460 if (!pDC->isCompute) in CompleteDrawContextInl()495 if (!pDC->doneFE && !pDC->isCompute) in FindFirstIncompleteDraw()499 pDC->isCompute ? pDC->pDispatch->isWorkComplete() : pDC->pTileMgr->isWorkComplete(); in FindFirstIncompleteDraw()564 if (pDC->isCompute) in WorkOnFifoBE()735 if (pDC->isCompute || pDC->doneFE) in WorkOnFifoFE()753 if (!pDC->FeLock && !pDC->isCompute) in WorkOnFifoFE()804 if (pDC->isCompute == false) in WorkOnCompute()
446 bool isCompute; // Is this DC a compute context? member
386 pCurDrawContext->isCompute = false; // Dispatch has to set this to true. in GetDrawContext()1562 pDC->isCompute = true; // This is a compute context. in SwrDispatch()
360 bool isCompute = function >= Function::ComputeStartIndex; in ensureResourcesInitialized() local362 isCompute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_FRAGMENT_BIT; in ensureResourcesInitialized()376 isCompute ? gl::ShaderType::Compute : gl::ShaderType::Fragment; in ensureResourcesInitialized()557 const bool isCompute = function >= Function::ComputeStartIndex; in setupProgram() local559 isCompute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_FRAGMENT_BIT; in setupProgram()561 isCompute ? VK_PIPELINE_BIND_POINT_COMPUTE : VK_PIPELINE_BIND_POINT_GRAPHICS; in setupProgram()565 ASSERT(isCompute != (vsShader && pipelineDesc)); in setupProgram()571 if (isCompute) in setupProgram()
590 mState.isCompute() ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS; in linkImpl()1538 mState.isCompute() ? VK_PIPELINE_BIND_POINT_COMPUTE : VK_PIPELINE_BIND_POINT_GRAPHICS; in updateDescriptorSets()
1641 (glState.getProgram() == nullptr || !glState.getProgram()->isCompute())) in syncState()1872 if (glState.getProgram()->isCompute()) in syncState()2484 if (program->isCompute()) in updateActiveTextures()
97 if (AMDGPU::isCompute(MF.getFunction().getCallingConv())) { in EmitProgramInfoR600()
1134 if (AMDGPU::isCompute(MF.getFunction().getCallingConv())) { in EmitProgramInfoSI()1185 if (AMDGPU::isCompute(MF.getFunction().getCallingConv())) { in EmitPALMetadata()
205 return !AMDGPU::isCompute(MF->getFunction().getCallingConv()) && in usesVertexCache()215 return (AMDGPU::isCompute(MF->getFunction().getCallingConv()) && in usesTextureCache()
614 if (AMDGPU::isCompute(MF.getFunction().getCallingConv())) { in emitEntryFunctionScratchSetup()
534 bool isCompute(CallingConv::ID CC);699 const bool IsCompute = AMDGPU::isCompute(CC); in getDefaultForCallingConv()
900 bool isCompute(CallingConv::ID cc) { in isCompute() function
394 bool isCompute() const { return hasLinkedShaderStage(ShaderType::Compute); } in isCompute() function602 bool isCompute() const { return mState.isCompute(); } in isCompute() function
1114 bool isCompute = function >= Function::ComputeStartIndex; in ensureResourcesInitialized() local1116 isCompute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_FRAGMENT_BIT; in ensureResourcesInitialized()1154 isCompute ? gl::ShaderType::Compute : gl::ShaderType::Fragment; in ensureResourcesInitialized()1442 const bool isCompute = function >= Function::ComputeStartIndex; in setupProgram() local1444 isCompute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_FRAGMENT_BIT; in setupProgram()1446 isCompute ? VK_PIPELINE_BIND_POINT_COMPUTE : VK_PIPELINE_BIND_POINT_GRAPHICS; in setupProgram()1450 ASSERT(isCompute != (vsShader && pipelineDesc)); in setupProgram()1454 if (isCompute) in setupProgram()1492 if (isCompute) in setupProgram()
227 bool isCompute() const { return ((mProperties.queueFlags & VK_QUEUE_COMPUTE_BIT) > 0); } in isCompute() function
348 bool isCompute() const { return mExecutable->hasLinkedShaderStage(ShaderType::Compute); } in isCompute() function