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Searched refs:isCompute (Results 1 – 16 of 16) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dthreads.cpp460 if (!pDC->isCompute) in CompleteDrawContextInl()
495 if (!pDC->doneFE && !pDC->isCompute) in FindFirstIncompleteDraw()
499 pDC->isCompute ? pDC->pDispatch->isWorkComplete() : pDC->pTileMgr->isWorkComplete(); in FindFirstIncompleteDraw()
564 if (pDC->isCompute) in WorkOnFifoBE()
735 if (pDC->isCompute || pDC->doneFE) in WorkOnFifoFE()
753 if (!pDC->FeLock && !pDC->isCompute) in WorkOnFifoFE()
804 if (pDC->isCompute == false) in WorkOnCompute()
Dcontext.h446 bool isCompute; // Is this DC a compute context? member
Dapi.cpp386 pCurDrawContext->isCompute = false; // Dispatch has to set this to true. in GetDrawContext()
1562 pDC->isCompute = true; // This is a compute context. in SwrDispatch()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DUtilsVk.cpp360 bool isCompute = function >= Function::ComputeStartIndex; in ensureResourcesInitialized() local
362 isCompute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_FRAGMENT_BIT; in ensureResourcesInitialized()
376 isCompute ? gl::ShaderType::Compute : gl::ShaderType::Fragment; in ensureResourcesInitialized()
557 const bool isCompute = function >= Function::ComputeStartIndex; in setupProgram() local
559 isCompute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_FRAGMENT_BIT; in setupProgram()
561 isCompute ? VK_PIPELINE_BIND_POINT_COMPUTE : VK_PIPELINE_BIND_POINT_GRAPHICS; in setupProgram()
565 ASSERT(isCompute != (vsShader && pipelineDesc)); in setupProgram()
571 if (isCompute) in setupProgram()
DProgramVk.cpp590 mState.isCompute() ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS; in linkImpl()
1538 mState.isCompute() ? VK_PIPELINE_BIND_POINT_COMPUTE : VK_PIPELINE_BIND_POINT_GRAPHICS; in updateDescriptorSets()
DContextVk.cpp1641 (glState.getProgram() == nullptr || !glState.getProgram()->isCompute())) in syncState()
1872 if (glState.getProgram()->isCompute()) in syncState()
2484 if (program->isCompute()) in updateActiveTextures()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/
DR600AsmPrinter.cpp97 if (AMDGPU::isCompute(MF.getFunction().getCallingConv())) { in EmitProgramInfoR600()
DAMDGPUAsmPrinter.cpp1134 if (AMDGPU::isCompute(MF.getFunction().getCallingConv())) { in EmitProgramInfoSI()
1185 if (AMDGPU::isCompute(MF.getFunction().getCallingConv())) { in EmitPALMetadata()
DR600InstrInfo.cpp205 return !AMDGPU::isCompute(MF->getFunction().getCallingConv()) && in usesVertexCache()
215 return (AMDGPU::isCompute(MF->getFunction().getCallingConv()) && in usesTextureCache()
DSIFrameLowering.cpp614 if (AMDGPU::isCompute(MF.getFunction().getCallingConv())) { in emitEntryFunctionScratchSetup()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/Utils/
DAMDGPUBaseInfo.h534 bool isCompute(CallingConv::ID CC);
699 const bool IsCompute = AMDGPU::isCompute(CC); in getDefaultForCallingConv()
DAMDGPUBaseInfo.cpp900 bool isCompute(CallingConv::ID cc) { in isCompute() function
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DProgram.h394 bool isCompute() const { return hasLinkedShaderStage(ShaderType::Compute); } in isCompute() function
602 bool isCompute() const { return mState.isCompute(); } in isCompute() function
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DUtilsVk.cpp1114 bool isCompute = function >= Function::ComputeStartIndex; in ensureResourcesInitialized() local
1116 isCompute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_FRAGMENT_BIT; in ensureResourcesInitialized()
1154 isCompute ? gl::ShaderType::Compute : gl::ShaderType::Fragment; in ensureResourcesInitialized()
1442 const bool isCompute = function >= Function::ComputeStartIndex; in setupProgram() local
1444 isCompute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_FRAGMENT_BIT; in setupProgram()
1446 isCompute ? VK_PIPELINE_BIND_POINT_COMPUTE : VK_PIPELINE_BIND_POINT_GRAPHICS; in setupProgram()
1450 ASSERT(isCompute != (vsShader && pipelineDesc)); in setupProgram()
1454 if (isCompute) in setupProgram()
1492 if (isCompute) in setupProgram()
DCommandProcessor.h227 bool isCompute() const { return ((mProperties.queueFlags & VK_QUEUE_COMPUTE_BIT) > 0); } in isCompute() function
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgram.h348 bool isCompute() const { return mExecutable->hasLinkedShaderStage(ShaderType::Compute); } in isCompute() function