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Searched refs:isGL45 (Results 1 – 12 of 12) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
Des31fFunctionalTests.cpp190 ShaderLinkageTests (Context& context, bool isGL45) in ShaderLinkageTests() argument
192 , m_isGL45(isGL45) in ShaderLinkageTests()
243 ShaderTests (Context& context, bool isGL45) in ShaderTests() argument
245 , m_isGL45(isGL45) in ShaderTests()
356 TextureTests (Context& context, bool isGL45) in TextureTests() argument
358 , m_isGL45(isGL45) in TextureTests()
Des31fTextureBorderClampTests.hpp39 TextureBorderClampTests (Context& context, bool isGL45);
Des31fTessellationGeometryInteractionTests.hpp39 TessellationGeometryInteractionTests (Context& context, bool isGL45);
Des31fTessellationTests.hpp39 TessellationTests (Context& context, bool isGL45);
Des31fGeometryShaderTests.hpp39 GeometryShaderTests (Context& context, bool isGL45);
Des31fUniformLocationTests.hpp46 UniformLocationTests (Context& context, bool isGL45);
Des31fUniformLocationTests.cpp554 bool isGL45 = glu::contextSupports(m_renderCtx.getType(), glu::ApiType::core(4, 5)); in render() local
555 if (isGL45) in render()
664 if (isGL45) in render()
722 UniformLocationTests::UniformLocationTests (Context& context, bool isGL45) in UniformLocationTests() argument
724 , m_isGL45(isGL45) in UniformLocationTests()
Des31fProgramInterfaceQueryTests.cpp5048 …up, glu::GLSLVersion glslVersion, bool withCompute, bool inputCase, bool isGL45, void (*blockConte… in generateProgramInputOutputShaderCaseBlocks() argument
5076 …defaultBlock, blockGroup, (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT), isGL45); in generateProgramInputOutputShaderCaseBlocks()
5088 …ockContentGenerator(context, defaultBlock, blockGroup, (1 << singleStageCases[ndx].stage), isGL45); in generateProgramInputOutputShaderCaseBlocks()
5101 blockContentGenerator(context, defaultBlock, blockGroup, (1 << glu::SHADERTYPE_COMPUTE), isGL45); in generateProgramInputOutputShaderCaseBlocks()
5160 blockContentGenerator(context, block, blockGroup, (1 << shaderType), isGL45); in generateProgramInputOutputShaderCaseBlocks()
5171 blockContentGenerator(context, block, blockGroup, (1 << shaderType), isGL45); in generateProgramInputOutputShaderCaseBlocks()
5175 if (!isGL45) in generateProgramInputOutputShaderCaseBlocks()
5182 blockContentGenerator(context, block, blockGroup, (1 << shaderType), isGL45); in generateProgramInputOutputShaderCaseBlocks()
5193 blockContentGenerator(context, block, blockGroup, (1 << shaderType), isGL45); in generateProgramInputOutputShaderCaseBlocks()
5407 …redPtr& parentStructure, tcu::TestCaseGroup* targetGroup, deUint32 presentShadersMask, bool isGL45) in generateProgramInputResourceListBlockContents() argument
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Des31fTextureBorderClampTests.cpp2281 static bool isFormatSupported(deUint32 format, bool isGL45) in isFormatSupported() argument
2283 if (isGL45 && (format == GL_LUMINANCE || format == GL_ALPHA || format == GL_LUMINANCE_ALPHA)) in isFormatSupported()
2291 TextureBorderClampTests::TextureBorderClampTests (Context& context, bool isGL45) in TextureBorderClampTests() argument
2293 , m_isGL45(isGL45) in TextureBorderClampTests()
Des31fTessellationTests.cpp1617 …bool isGL45 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::core(4, 5… in init() local
1618 if (!isGL45) in init()
1687 + ((m_caseType == CASETYPE_PRECISE && !isGL45) ? "precise gl_Position;\n\n" : "") + in init()
2527 …bool isGL45 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::core(4, 5… in makeSources() local
2549 + (isGL45 ? "" : "precise gl_Position;\n") + in makeSources()
7387 TessellationTests::TessellationTests (Context& context, bool isGL45) in TessellationTests() argument
7389 , m_isGL45(isGL45) in TessellationTests()
Des31fTessellationGeometryInteractionTests.cpp3066 …ationGeometryInteractionTests::TessellationGeometryInteractionTests (Context& context, bool isGL45) in TessellationGeometryInteractionTests() argument
3068 , m_isGL45(isGL45) in TessellationGeometryInteractionTests()
Des31fGeometryShaderTests.cpp6098 GeometryShaderTests::GeometryShaderTests (Context& context, bool isGL45) in GeometryShaderTests() argument
6100 , m_isGL45(isGL45) in GeometryShaderTests()